Video Games

Hiring Shows Quebec’s Growth as Gaming Hub

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Quebec is fast becoming a hub of gaming, courtesy of continued provincial funding in the sector. According to CTV Montreal, the Quebec government is investing $1.5 million to expand the studios at Warner Brothers Games Montreal. The grant goes toward a five-year, $63 million project that is expected to create 100 jobs, the television channel said. Currently, the studio has 325 permanent employees. The new jobs will reportedly pay about $70,000 a year. Warner Brothers Games is expecting even larger… continue…

Red Cross Wants Consequences for Video-Game Mayhem

Posted In Cloud
The organization is apparently talking to game developers about consequences for violating the rules of (digital) war. continue…

Run an Oil Field With This Documentary Game

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The oil industry has never been without its critics. Celebrities speaking out against it include the likes of Neil Young and Daryl Hannah, who have singled out Fort McMurray in Alberta, Canada, because of the oil sands extraction going on there. The effort there has been described by Prime Minister Stephen Harper as the world’s largest energy project. Now there’s a Web documentary game coming in November: Fort McMoney by David Dufresne, is all about Fort McMurray. Dufresne is known… continue…

CLANG and the Pitfalls of Kickstarter

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What happens when a crowd-funding project earns enough money, but still can’t complete its goal? Things get messy. continue…

Microsoft Announces Indie-Publishing Platform for Xbox One

Posted In Working in Tech
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Microsoft began taking applications this week for independent game developers who want to self-publish games for its upcoming Xbox One console. While other consoles, such as Sony’s PlayStation4 and Nintendo’s Wii U already have indie-publishing platforms, game producers have been waiting for Microsoft to make its console more open. Microsoft’s indie-publishing platform, ID@Xbox, sets indies up to expand beyond the PlayStation4 and Wii U ecosystems, and potentially build a viable business and career. The Xbox One is scheduled to launch… continue…

Can the Oculus Rift Revive Flagging PC Sales?

Posted In Living in Tech
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The term “game changer” gets thrown about a lot these days, but if there is one device to which it can be correctly applied, it’s the Oculus Rift. The Kickstarter-funded virtual reality headset single-handedly revived interest in immersive gaming experiences. Could it inject some much-needed life into flagging PC sales, too? For PC manufacturers, these are interesting times. Consoles and portable devices have been eating into sales. While PCs have always enjoyed a performance edge, consoles have been getting better… continue…

‘Deus Ex’ Creator Starting His Own Gaming Academy

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Warren Spector will lead college program for aspiring game-development leaders. continue…

Do Game Developers Need to Know Multithreading?

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In a word, “yes.” But — there is always a “but!” — it depends on the type of game. AAA games (or as my wife puts it, the games that make the fans blow loudest) are highly demanding of resources and computing power. Browser games may not need quite so much grunt work to be playable. But let’s have some background first. What exactly is multithreading? Multithreading 101 It’s easier if we start with an old fashioned PC where the… continue…

Developers Mull New Tech Strategies After E3

Posted In Working in Tech
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Through new consoles and new games to run on them, E3 saw the introduction of a range of technologies and capabilities that left developers, engineers and other game professionals with greater insight into the skills they need to develop if they’re going to continue their success in the field. “The things that I saw at E3 that inspired me were a lot of new technologies that are multi-core or multi-thread,” said Shawn Halwes, a programmer at Ragtag Studio. In a… continue…

Game Developer Gives Pirates a Taste of Their Own Medicine

Posted In Living in Tech
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By Scott Bowers Piracy is an issue that software developers big and small have to contend with. Some companies push tyrannical copy protection that can frustrate legitimate gamers, while others ship with no protection at all. Indie startup studio Greenheart Games took an unconventional approach to fighting off pirates with its maiden game, Game Dev Tycoon. The developer used pirate-favorite BitTorrent to seed its own “cracked” version of the game to the world, albeit with a slight modification in code.… continue…