Mobile Games

Code.org Resurrects ‘Flappy Bird’

Posted In Cloud
The hit game, shut down by its creator, has been resurrected as a lesson in coding. continue…

PlayScript: Zynga Playing Clever

PlayScript Thumbnail
The need to convert Web content to mobile has exploded with users’ adoption of mobile technologies and mobile apps. And while mobile isn’t replacing the Web, content providers need to create content for both places. In the earlier days of mobile development, that meant re-writing Web apps for each mobile platform. To combat this hugely inefficient process, a variety of compilers have been developed that generate code compatible with other platforms. For example, there are C++ compilers for Android that… continue…

‘Fighting Fantasy’ as an App-Game Genre

Fighting-Fantasy-Thumbnail2
Those of a certain age who played games in the 1980s or 1990s may recall the Fighting Fantasy (FF) books. Published beginning in the 1980s, they weren’t the first gamebooks but they were the most well-known and became the embodiment of the genre. The series consists of 59 books, each a standalone single-player role playing game, where the reader has just two dice, a pencil and an eraser to complete a quest. The paragraphs in the book present challenges for… continue…

Will Layoffs Turn Playforge Into a Zombie?

Zombie Farm Battles
Mobile game developer The Playforge has cut some of its staff and plans to step away from developing new games, according Inside Mobile Apps. This means the creator of the Zombie Farm and Tree World series will be largely relegated to providing life support to its existing franchises. “We have decided to focus our development at Playforge studio around our most popular franchises, Zombie Farm and Tree World and will continue to support those games. We have nothing more to add at this time,” company… continue…

How to Win In the Mobile App Download War

Techonomics Logo Thumbnail
First-mover advantage is going to play a big role for mobile app developers in the coming years, as these developers look to build their career and companies around the swelling volume of downloads coming out of mobile app stores. According to a Gartner research report released in the past week, the number of annual downloads from mobile app stores is expected to reach 268.7 billion by 2017, more than four times the level of last year. And of those downloads,… continue…

Why I Stopped Playing Candy Crush Saga

Posted In Living in Tech
Candy-Crush-Thumbnail
Ramin Shokrizade’s article in GamaSutra on the top F2P monetization tricks was the reason I quit King’s Candy Crush Saga in July after playing it nearly every day since January. I’d got up to about level 133, not even half way through the 300+ levels the game offers, but had struggled a lot on some of the ones I’d recently hit. I’m not quite the target demographic (80 percent of Candy Crush Saga players are women) but I’ve always enjoyed… continue…

Why Game Engines Spell Trouble for Indie Developers

Game Engine Thumbnail
Seduction comes in many forms, including game engines. Virtually in a matter of weeks, people who’ve never crunched code can churn out a mobile game. It’s that ease of use, on top of a basic engine’s cheap cost, that’s prompting newbies to create games and game companies. But as with anything, cheap and easy can have its pitfalls. “As with any business development, individuals need to go into the creation of a new enterprise with their eyes open, realizing all… continue…

Mobile Game Landscape Gets More Complicated

green labyrinth
Despite all the hype surrounding mobile games — and all the money companies are investing in efforts to push them — the business model to support them hasn’t yet made itself evident. You’d think that would give some running room to independent developers who’ve got a clever approach to attracting, keeping and making money off of players. But that’s more easily said than done, especially when the industry’s leaders are putting a lot of effort into remaking themselves. Part of… continue…

Zynga Layoffs to Hit 18 Percent of Workforce

Zynga logo
Zynga is planning to cut a whopping 18 percent of its workforce by August, the struggling social media game developer said Monday. The across-the-board cuts will hit “all functions” of the company and include closure of various office locations. Zynga expects to layoff approximately 520 employees worldwide and says the bulk of the cuts will occur by the end of the summer. “While our Farmville Franchise continues to perform well, other games are underperforming,” says Zynga, which has struggled to move… continue…

Final Chapter: LucasArts Employees Hold Wake

LucasArts Logo
The bar’s name says it all: The Final Final. That’s where LucasArts employees gathered Friday night to hold a wake, following the death of their game studio earlier in the week. At Final Final in San Francisco, a large gathering of LucasArts employees and former LucasArts workers shared drinks and tears, from recalling memories of creating such notable cult games like Monkey Island to mourning the loss of games whose lives were cut short, like Star Wars 1313 and Star Wars: First… continue…