Mobile Games

Booming Mobile Games Take Backseat at E3

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Amid the din of E3’s flashy console game demos, Re/code noted a quiet corner of the Los Angeles Convention Center: The mobile and social gaming pavilion. From the lack of crowds and unassuming placement at the game industry’s largest trade show, it’s hard to believe that mobile gaming is the business’s fastest growing segment and its largest source of digital revenue. Last year, Re/code says, smartphone and tablet games generated $3 billion in U.S. sales. And while sales of packaged… continue…

Is Mobile Game Development Worth the Effort?

Flappy Bird
The developers who got into iOS a few months after the App Store was launched had it a lot easier than their brethren today. A few months after the store opened, there were just 10,000 apps available. Today, that many are launched in two weeks. That means more than 1,000 new apps appear each day. That’s a phenomenal figure – and not what anyone with a low marketing budget wants to hear. Another challenge: Roughly one in five players who… continue…

Code.org Resurrects ‘Flappy Bird’

Posted In Cloud
The hit game, shut down by its creator, has been resurrected as a lesson in coding. continue…

PlayScript: Zynga Playing Clever

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The need to convert Web content to mobile has exploded with users’ adoption of mobile technologies and mobile apps. And while mobile isn’t replacing the Web, content providers need to create content for both places. In the earlier days of mobile development, that meant re-writing Web apps for each mobile platform. To combat this hugely inefficient process, a variety of compilers have been developed that generate code compatible with other platforms. For example, there are C++ compilers for Android that… continue…

‘Fighting Fantasy’ as an App-Game Genre

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Those of a certain age who played games in the 1980s or 1990s may recall the Fighting Fantasy (FF) books. Published beginning in the 1980s, they weren’t the first gamebooks but they were the most well-known and became the embodiment of the genre. The series consists of 59 books, each a standalone single-player role playing game, where the reader has just two dice, a pencil and an eraser to complete a quest. The paragraphs in the book present challenges for… continue…

Will Layoffs Turn Playforge Into a Zombie?

Zombie Farm Battles
Mobile game developer The Playforge has cut some of its staff and plans to step away from developing new games, according Inside Mobile Apps. This means the creator of the Zombie Farm and Tree World series will be largely relegated to providing life support to its existing franchises. “We have decided to focus our development at Playforge studio around our most popular franchises, Zombie Farm and Tree World and will continue to support those games. We have nothing more to add at this time,” company… continue…

How to Win In the Mobile App Download War

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First-mover advantage is going to play a big role for mobile app developers in the coming years, as these developers look to build their career and companies around the swelling volume of downloads coming out of mobile app stores. According to a Gartner research report released in the past week, the number of annual downloads from mobile app stores is expected to reach 268.7 billion by 2017, more than four times the level of last year. And of those downloads,… continue…

Why I Stopped Playing Candy Crush Saga

Posted In Living in Tech
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Ramin Shokrizade’s article in GamaSutra on the top F2P monetization tricks was the reason I quit King’s Candy Crush Saga in July after playing it nearly every day since January. I’d got up to about level 133, not even half way through the 300+ levels the game offers, but had struggled a lot on some of the ones I’d recently hit. I’m not quite the target demographic (80 percent of Candy Crush Saga players are women) but I’ve always enjoyed… continue…

Why Game Engines Spell Trouble for Indie Developers

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Seduction comes in many forms, including game engines. Virtually in a matter of weeks, people who’ve never crunched code can churn out a mobile game. It’s that ease of use, on top of a basic engine’s cheap cost, that’s prompting newbies to create games and game companies. But as with anything, cheap and easy can have its pitfalls. “As with any business development, individuals need to go into the creation of a new enterprise with their eyes open, realizing all… continue…

Mobile Game Landscape Gets More Complicated

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Despite all the hype surrounding mobile games — and all the money companies are investing in efforts to push them — the business model to support them hasn’t yet made itself evident. You’d think that would give some running room to independent developers who’ve got a clever approach to attracting, keeping and making money off of players. But that’s more easily said than done, especially when the industry’s leaders are putting a lot of effort into remaking themselves. Part of… continue…