Mobile Games

For Game Developers, It’s About the Labor of Love

Goat Simulator
More people are playing video games than ever before—so many that we now have debates over who counts as a “gamer.” Is someone with a smartphone and an addiction to Candy Crush or Angry Birds a gamer, or should that title be reserved for those who play the more immersive and complex games generally available only on PCs and consoles? The best answer to this question might be, “Who cares?” For most purposes, there’s no need to differentiate between types… continue…

‘Swing Copters’ and the Danger of App Copycats

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Game developer Dong Nguyen has launched Swing Copters, a follow-up to his blockbuster Flappy Bird. Within a day of Copters hitting the iOS and Android app stores, rival developers released what seemed like dozens of clones, many of which made only the slightest alterations to Nguyen’s game—an altered color here, or a slightly different design there. Click here to find game development jobs. The same thing happened with Flappy Bird once that game became a raging success, and developers realized… continue…

Why Your Mobile App Isn’t Making Any Money

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There’s a dream in the tech world—and not an uncommon one—that building a mobile app will translate into immense riches. That dream has led developers around the world to pour countless hours into conceiving, programming, and marketing everything from mobile productivity software to games. But while mobile apps have made a few companies and indie developers immensely rich (Flappy Bird creator Dong Nguyen reportedly earned more than $50,000 a day from his little game before pulling it from the iOS… continue…

How Much Would It Cost to Start My Own Gaming Studio?

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Many a game developer has contemplated opening his or her own studio. But how much would such a project actually cost? In a new op-ed on Polygon, Nine Dots Studio founder Guillaume Boucher-Vidal suggested that the costs—in terms of money, lost opportunities, and emotion—are enormous. “In three years, I personally went from having $20,000 in savings to $35,000 in debt,” he wrote. “After two unsuccessful Kickstarter campaigns, I was on the verge of bankruptcy before signing a deal with Bandai… continue…

Booming Mobile Games Take Backseat at E3

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Amid the din of E3’s flashy console game demos, Re/code noted a quiet corner of the Los Angeles Convention Center: The mobile and social gaming pavilion. From the lack of crowds and unassuming placement at the game industry’s largest trade show, it’s hard to believe that mobile gaming is the business’s fastest growing segment and its largest source of digital revenue. Last year, Re/code says, smartphone and tablet games generated $3 billion in U.S. sales. And while sales of packaged… continue…

Is Mobile Game Development Worth the Effort?

Flappy Bird
The developers who got into iOS a few months after the App Store was launched had it a lot easier than their brethren today. A few months after the store opened, there were just 10,000 apps available. Today, that many are launched in two weeks. That means more than 1,000 new apps appear each day. That’s a phenomenal figure – and not what anyone with a low marketing budget wants to hear. Another challenge: Roughly one in five players who… continue…

Code.org Resurrects ‘Flappy Bird’

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The hit game, shut down by its creator, has been resurrected as a lesson in coding. continue…

PlayScript: Zynga Playing Clever

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The need to convert Web content to mobile has exploded with users’ adoption of mobile technologies and mobile apps. And while mobile isn’t replacing the Web, content providers need to create content for both places. In the earlier days of mobile development, that meant re-writing Web apps for each mobile platform. To combat this hugely inefficient process, a variety of compilers have been developed that generate code compatible with other platforms. For example, there are C++ compilers for Android that… continue…

‘Fighting Fantasy’ as an App-Game Genre

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Those of a certain age who played games in the 1980s or 1990s may recall the Fighting Fantasy (FF) books. Published beginning in the 1980s, they weren’t the first gamebooks but they were the most well-known and became the embodiment of the genre. The series consists of 59 books, each a standalone single-player role playing game, where the reader has just two dice, a pencil and an eraser to complete a quest. The paragraphs in the book present challenges for… continue…

Will Layoffs Turn Playforge Into a Zombie?

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Mobile game developer The Playforge has cut some of its staff and plans to step away from developing new games, according Inside Mobile Apps. This means the creator of the Zombie Farm and Tree World series will be largely relegated to providing life support to its existing franchises. “We have decided to focus our development at Playforge studio around our most popular franchises, Zombie Farm and Tree World and will continue to support those games. We have nothing more to add at this time,” company… continue…