HTML5

Implementing Video and Audio in HTML5

HTML5
By Dale Reynolds Since Tim Berners-Lee first published it in 1991, HTML has been the one and only way that clients and servers on the Web could communicate. Initially just handling text was sufficient, but over time Web pages became more complex and required new functions. Among the changes implemented were the tags that allow scripting languages to create dynamic pages, reduce interactions between clients and servers, and provide the kind of media-heavy websites that have become all-but ubiquitous. As… continue…

What I Learned at the Developers Conference

HTML5 Dev Con
Being in IT for so many years has made me wear a lot of hats: Web dev on some days, a designer on others and a guy who has friends ask him how to do “simple” things that aren’t all that simple. So it behooved me to grab a ticket and go to the HTML5 Developer’s conference in San Francisco earlier this month. Summary The conference was packed — literally in some cases, as people were bumping shoulders taking notes… continue…

StageXL Moves You Easily From ActionScript 3 to HTML5

Dartflash Game
So you’re an ActionScript 3 developer creating Flash games, but you can see the writing on the wall. Taking a long view, is it time to move to HTML5? If so, what’s the best approach? Here’s a way you may not have heard of, and it’s open source. Although ActionScript and JavaScript are sort of distant cousins, there is an alternative to having to learn JavaScript: You can learn to program in Dart. Once you’ve done that, you’ll be able… continue…

Why Developers Should Pay More Attention to Smart TVs

Posted In Working in Tech
Television
Amidst all the hype about the stunning features and dynamic technology behind rapidly evolving Smart TVs, one thing seems forgotten: Its ecosystem won’t grow itself. If they want their products to truly succeed, then Panasonic, LG, Samsung and other manufacturers need to do more for developers. UltraHD(4K) is the New 3D The field is fast-paced. FullHD and 3D are already dropping behind UltraHD, which offers four times the resolution of FullHD with technology is similar to Retina Displays, boosting the… continue…

MySQL 5.6 Reaches General Availability

Hands on Keyboard
MySQL 5.6 Reaches General Availability (via slashdot) MySQL 5.6, which Oracle bills as “the world’s most popular open-source database,” has reached its general-availability milestone. Any number of developers rely on MySQL for a variety of Web applications; Facebook and Twitter are among the properties that rely on MySQL databases in some fashion… continue…

An Outstanding Guide to JavaScript and jQuery

Book cover: Murach's javascript and jquery thumbnail
jQuery is open source at its finest. It’s a fast and small JavaScript library that streamlines things HTML document traversal and manipulation, event handling, animation and Ajax. It offers a simple API that works across browsers. It’s great. But for those of us who’ve used it infrequently over, the documentation isn’t the easiest to work with. Oh, sure, it’s complete and includes a lot of examples, but it usually takes me an hour or two of Web searching to find… continue…

What We Mean When We Talk About HTML5

HTML5
What We Mean When We Talk About HTML5 (via slashdot) HTML5 has generated a great deal of buzz lately. It’s bursting with potential as an application platform that could augment or even outright replace traditional technology stacks. Yet even with its growing awareness, many are still struggling to grasp what HTML5 actually means from a definition standpoint… continue…

What Will It Take to Make HTML5 Better for Games?

Bullet Physics Engine
The rush to kill off Adobe Flash is premature. Even Facebook’s Mark Zuckerberg has admitted that his company’s “biggest mistake … was betting too much on HTML5 rather than native. ” While Flash isn’t native, it’s generally faster than JavaScript. Although he was of course referring to mobile apps as native code, the principle still applies. Technically the problem is one of horsepower plus the browser getting in the way. The absolutely fastest way to move pixels around on your… continue…

How to Outsource Your Game Development

As a well-paid developer in a country that has seen many jobs travel overseas, you wouldn’t expect me to be a fan of outsourcing, but I am. First, outsourcing doesn’t always mean the work goes offshore and, second, from a business perspective it can make sense. The main driver is the diversity of our global economy. Developers living in countries where it’s far cheaper to live can, via the Internet, easily undercut Western developers, who have considerably higher expenses. Fortunately… continue…

It’s Too Early to Kill Off Adobe Flash

Kick Out
Developer Peter Zotov has started a campaign to kill Adobe Flash off sooner rather than later. Some of the reasons he gives include hundreds of security holes, the drain on battery life and the exclusion of Flash from most mobile platforms. But his chief complaint is that Adobe can’t protect Flash code. His ability to crack protected or obfuscated Flash on the Flash player lends credibility to the argument. He  challenges anyone to supply protected or obfuscated Flash code that… continue…