Online Game Development

A Dice Talent Community

Online Game Development Dice Talent Community

For people working on all aspects of Online Game Development, including genres, monetization, technical aspects like hosting, servers and clients, as well as programming. We’ll also get into characteristics of the industry, its growth, events, finances and, of course, creating games for Facebook.

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The Latest From Dice

Should Game Developers Build Exclusives?

chariot game Frima Originals
Sony’s PlayStation 4 has beaten the Xbox One in sales for most of the past year, but Xbox fans don’t have to worry about their favorite hardware losing out on third-party games. Console makers try to differentiate themselves with exclusive titles, but market share isn’t the only—or even the primary—consideration for developers deciding which consoles to target. To find gaming-related jobs, click here. Not surprisingly, it comes down to money. Developers “don’t do exclusives because it’s a better console,” Wedbush… continue…

For Game Developers, It’s About the Labor of Love

Goat Simulator
More people are playing video games than ever before—so many that we now have debates over who counts as a “gamer.” Is someone with a smartphone and an addiction to Candy Crush or Angry Birds a gamer, or should that title be reserved for those who play the more immersive and complex games generally available only on PCs and consoles? The best answer to this question might be, “Who cares?” For most purposes, there’s no need to differentiate between types… continue…

Adult Women Outnumber Teenage Boys Among Gamers

Assassin's Creed
More adult women play video games than boys 18 or younger, according to a new study by the Entertainment Software Association (PDF). That might come as a surprise to casual followers of the video-game industry, which relies on games seemingly tailor-made for teenage boys to fuel its burgeoning bottom line. Not only do women constitute 48 percent of everybody tapping away at a game controller, but the number of female gamers aged 50 and over jumped 32 percent between 2012… continue…

Valve Is the Favorite Employer Among Game Developers

Half-Life
Game developers would rather work for Valve than run their own studio, according to a survey by the International Game Developers Association. There’s good reason the company behind Half-Life and the game platform Steam is so popular, says GameSpot. Among other things, it has an informal hierarchy (people “don’t have bosses”), an open vacation policy and strongly encourages collaboration. Valve’s also a private company, meaning it doesn’t face the same kind of investor pressure that companies like Electronic Arts do.… continue…

How Game Developers Turn Kickstarter Failure Into Success

Telepath Tactics
When you ask random strangers on the Internet to give you money, there are no guarantees. That’s true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched… continue…

Slashdot: News for Nerds

What Makes the Perfect Gaming Mouse?

posted 1 day | from anonymous coward

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An anonymous reader writes A new article looks at the advanced technology that goes into many gaming mice favoured by professional gamers, from dedicated processors to custom weights for the sake of ergonomics, discussing the developments with designers at three top peripheral companies: Logitech, Razer and SteelSeries. Surprisingly, some factors that were once thought to have reached the limit of their usefulness, such as DPI sensitivity, are becoming more important again as screens get bigger and we make the move to 4K resolution. ... "With the rise of higher resolution screens, especially looking into 4K multi monitor systems and beyond, DPI might become an important factor in the future again, so we are not ruling out changes in the maximum tracking rate," says Razer CEO Min-Liang Tan.

Gen Con Threatens To Leave Indianapolis Over Religious Freedom Bill

posted 2 days | from grymalkin

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Grymalkin writes A controversial religious freedom bill has passed the Indianapolis Senate and is now awaiting Governor Mike Pence's signature to become law. Supporters claim that this bill will protect business owners from excessive government control while opponents argue it is just a veiled attempt to allow those same business owners to deny services to individuals because of their sexual orientation. Now, Gen Con has released a statement saying this bill will influence their decision to keep the convention in Indiana. This announcement has tourism officials worried as Gen Con brings in roughly 50,000 visitors each year, contributing $50 million to the local economy. So far Gen Con's announcement has not swayed the Governor who says he is looking forward to signing the bill into law. Gen Con currently has a contract with the Indy Convention Center through 2020. No word yet as to exactly when the convention would be moved should the bill become law.

Gaming On Linux With Newest AMD Catalyst Driver Remains Slow

posted 5 days | from anonymous coward

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An anonymous reader writes The AMD Catalyst binary graphics driver has made a lot of improvements over the years, but it seems that NVIDIA is still leading in the Linux game with their shared cross-platform driver. Tests done by Phoronix of the Catalyst 15.3 Linux Beta found on Ubuntu 15.04 shows that NVIDIA continues leading over AMD Catalyst with several different GPUs on BioShock Infinite, a game finally released for Linux last week. With BioShock Infinite on Linux, years old mid-range GeForce GPUs were clobbering the high-end Radeon R9 290 and other recent AMD GPUs tested. The poor showing wasn't limited to BS:I though as the Metro Redux games were re-tested too on the new drivers and found the NVIDIA graphics still ran significantly faster and certainly a different story than under Windows.

Online "Swatting" Becomes a Hazard For Gamers Who Play Live On the Internet

posted 5 days | from hughpickens.com

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HughPickens.com writes Nick Wingfield reports at the NYT that practical jokers who call in bogus reports of violence provoking huge police responses have set their sights on a new set of victims: video gamers who play live on the Internet, often in front of huge online audiences. Last month, several hundred people were watching Joshua Peters as he played RuneScape from his parents' home as video showed Peters suddenly leaving his computer when police officers appeared at the house and ordered him and his family at gunpoint to lie face down on the ground after some had called 911 claiming Peters had just shot his roommate. "With the live-streaming platforms, it amplifies the entire situation," says James Clayton Eubanks who says he has been swatted about a half-dozen times while he streamed his Call of Duty sessions. "Not only do they get to do this and cause this misery, they get to watch it unfold in front of thousands of people."

Game companies like Twitch have publicly said that swatting is dangerous, but that there is little else they can do to prevent the pranks. Tracking the culprits behind the pranks is difficult. While bomb scares and other hoaxes have been around for decades, making threats anonymously has never been so easy. Swatters use text messages and online phone services like Skype to relay their threats, employing techniques to make themselves hard to trace. They obtain personal addresses for their victims through property records and other public databases, or by tricking businesses or customer service representatives at a victim's Internet provider into revealing the information. Brandon Willson, a gamer known online as "Famed God," made up a murder to get police to go to an unsuspecting west suburban resident's home last year and ended up behind bars in Nevada awaiting extradition. As part of the investigation, police traveled to Las Vegas to help local police execute a search warrant at Willson's home. Computers seized there contained evidence of the swatting incident, as well as similar incidents across the country, prosecutors claim. Willson faces up to five years in prison if he is convicted on charges of computer tampering and one count each of intimidation, computer fraud, identity theft and disorderly conduct. His mother, Brenda Willson, says her son is innocent and does not smoke, drink or have tattoos. "He would never swat," she says.

Magic Leap's AR Demo Video

posted 5 days | from imadeghostzilla

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First time accepted submitter iMadeGhostzilla writes TechCrunch reports: "Magic Leap is showing what it might look like to use its hardware for augmented reality gaming in the future, with a new demo of what the team is apparently 'playing in the office' right now. The brief video shows examples of interacting with YouTube and Gmail apps, along with browsing a menu system for OS-level interaction. The person in the video from whose perspective it's apparently shot then selects a shooter game, tests out a weapon after choosing from a variety of options, does some tower-defense style stuff by placing a current and fights some visually impressive but fairly generic baddies. [...] The video was posted with an apology for Magic Leap's absence at TED." Commenters on reddit and elsewhere believe the video is fake. Magic Leap recently came into the spotlight with its recent $540M backing by Google and others.

Hideo Kojima To Depart Konami; Metal Gear Franchise Changing Hands

posted 1 week | from anonymous coward

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An anonymous reader writes: Metal Gear creator Hideo Kojima is set to leave the video game publisher Konami, ending 29 years of service. Konami had announced a restructuring earlier this year, and observant fans recently noticed the removal of references to Kojima Productions from the company's web site. A source speaking to Gamespot states that both developments are the result of a "power struggle" between the studio and its parent. Konami has now confirmed to the English-speaking press that Kojima will work on The Phantom Pain until it is completed, but they are searching for new staff to take over the Metal Gear series. Kojima's only other announced project was Silent Hills, a horror game created in collaboration with Guillermo del Toro.

Why Is the Grand Theft Auto CEO Also Chairman of the ESRB?

posted 1 week | from donniebaseball23

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donniebaseball23 writes In an editorial at GamesIndustry.biz, Brendan Sinclair asks an important question about the game ratings board in America. Should Strauss Zelnick, the CEO of Take-Two, which owns the Grand Theft Auto franchise and has been at the heart of the ESRB's biggest controversies of the last decade, really be serving as its chairman? "No matter how removed from the day-to-day running of the ESRB Zelnick might be, his current role invites accusations of impropriety," he writes. "It's the sort of thing any critic of the games industry can point to as a clear conflict of interest, and many reasonable outsiders would probably look at that as a valid complaint. At least when titans of industry in the U.S. become the head of the regulatory agencies that oversee their former companies, they actually have to leave those companies."

"Descent" Goes For a Crowdfunding Reboot (and a Linux Version)

posted 1 week | from boll

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New submitter boll writes A bunch of Star Citizen alumns have taken it upon themselves to resurrect the hit game franchise Descent, backed by a Kickstarter campaign. If you are a semi-oldtimer on the PC gaming scene, you may fondly remember how the original Descent was among the first to provide 6 genuine degrees of freedom during intense late night LAN gaming sessions." Reader elfindreams adds: It will be released as a PC/Mac/Linux game and will include a single player campaign and multiplayer with up to 64 combatants on a map! They are working with a number of members of the current D1/D2 community to make sure the flight/gameplay feels "old school" and they are updating the technology and game to a new generation.

First AMD FreeSync Capable Gaming Displays and Drivers Launched, Tested

posted 1 week | from mojokid

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MojoKid writes Soon after NVIDIA unveiled its G-SYNC technology, AMD announced that it would pursue an open standard, dubbed FreeSync, leveraging technologies already available in the DisplayPort specification to offer adaptive refresh rates to users of some discrete Radeon GPUs and AMD APUs. AMD's goal with FreeSync was to introduce a technology that offered similar end-user benefits to NVIDIA's G-SYNC, that didn't require monitor manufacturers to employ any proprietary add-ons, and that could be adopted by any GPU maker. Today, AMD released its first FreeSync capable set of drivers and this first look at the sleek ultra-widescreen LG 34UM67 showcases some of the benefits, based on an IPS panel with a native resolution of 2560x1080 and a max refresh rate of 75Hz. To fully appreciate how adaptive refresh rate technologies work, it's best to experience them in person. In short, the GPU scans a frame out to the monitor where it's drawn on-screen and the monitor doesn't update until a frame is done drawing. As soon as a frame is done, the monitor will update again as quickly as it can with the next frame, in lockstep with the GPU. This completely eliminates tearing and jitter issues that are common in PC gaming. Technologies like NVIDIA G-SYNC and AMD FreeSync aren't a panacea for all of PC gaming anomalies, but they do ultimately enhance the experience and are worthwhile upgrades in image quality and less eye strain.

Nintendo To Announce Virtual Boy 2

posted 1 week | from slappingoysters

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SlappingOysters writes Nintendo has officially unveiled the development of its next home console, codenamed the NX. This article at finder puts forward the case that Nintendo will be stepping back into the virtual realty game with a follow-up to its ill-fated 1995 peripheral, the Virtual Boy. It would be going head-to-head with the Vive, Project Morpheus and the much-rumoured, not yet announced, Microsoft VR unit.