Online Game Development

A Dice Talent Community

Online Game Development Dice Talent Community

For people working on all aspects of Online Game Development, including genres, monetization, technical aspects like hosting, servers and clients, as well as programming. We’ll also get into characteristics of the industry, its growth, events, finances and, of course, creating games for Facebook.

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The Latest From Dice

Should Game Developers Build Exclusives?

chariot game Frima Originals
Sony’s PlayStation 4 has beaten the Xbox One in sales for most of the past year, but Xbox fans don’t have to worry about their favorite hardware losing out on third-party games. Console makers try to differentiate themselves with exclusive titles, but market share isn’t the only—or even the primary—consideration for developers deciding which consoles to target. To find gaming-related jobs, click here. Not surprisingly, it comes down to money. Developers “don’t do exclusives because it’s a better console,” Wedbush… continue…

For Game Developers, It’s About the Labor of Love

Goat Simulator
More people are playing video games than ever before—so many that we now have debates over who counts as a “gamer.” Is someone with a smartphone and an addiction to Candy Crush or Angry Birds a gamer, or should that title be reserved for those who play the more immersive and complex games generally available only on PCs and consoles? The best answer to this question might be, “Who cares?” For most purposes, there’s no need to differentiate between types… continue…

Adult Women Outnumber Teenage Boys Among Gamers

Assassin's Creed
More adult women play video games than boys 18 or younger, according to a new study by the Entertainment Software Association (PDF). That might come as a surprise to casual followers of the video-game industry, which relies on games seemingly tailor-made for teenage boys to fuel its burgeoning bottom line. Not only do women constitute 48 percent of everybody tapping away at a game controller, but the number of female gamers aged 50 and over jumped 32 percent between 2012… continue…

Valve Is the Favorite Employer Among Game Developers

Half-Life
Game developers would rather work for Valve than run their own studio, according to a survey by the International Game Developers Association. There’s good reason the company behind Half-Life and the game platform Steam is so popular, says GameSpot. Among other things, it has an informal hierarchy (people “don’t have bosses”), an open vacation policy and strongly encourages collaboration. Valve’s also a private company, meaning it doesn’t face the same kind of investor pressure that companies like Electronic Arts do.… continue…

How Game Developers Turn Kickstarter Failure Into Success

Telepath Tactics
When you ask random strangers on the Internet to give you money, there are no guarantees. That’s true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched… continue…

Slashdot: News for Nerds

Ask Slashdot: Resources For Kids Who Want To Make Games?

posted 1 day | from mr. jones

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Mr. Jones writes: My 11-year-old son is fascinated by games — game mechanics in particular. He has been playing everything from Magic to WarFrame since he was 5 years old. He seems mostly interested in creating the lore and associated mechanics of the games (i.e. how a game works). If it was only programming I could help him, but I am lost when it comes to helping him learn more formal ways of developing and defining gameplay. I really see a talent for this in him and I want to support it any way I can. Can you suggest any conferences, programs, books, websites, etc. that would help him learn?

To Fight Currency Mismatches, Steam Adding Region Locking to PC Games

posted 3 days | from will_die

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will_die writes Because of recent currency devaluation Steam has now added region locking for games sold in Russia and CIS. Brazil and local area and Indonesia and local area are also being locked. If you purchase a game from one of those regions you cannot gift it to somone outside of the area. So someone from Russia can gift a game to someone to Georgia [Note: This Georgia, rather than this one, that is.] but not to someone in the USA. You want to see the prices in the Russia store and compare them to the Steam Christmas Sale which should be starting in a few hours.

Godot Engine Reaches 1.0, First Stable Release

posted 5 days | from goruka

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goruka writes "Godot, the most advanced open source (MIT licensed) game engine, which was open-sourced back in February, has reached 1.0 (stable). It sports an impressive number of features, and it's the only game engine with visual tools (code editor, scripting, debugger, 3D engine, 2D engine, physics, multi-platform deploy, etc) on a scale comparable to commercial offerings. As a plus, the user interface runs natively on Linux. Godot has amassed a healthy user community (through forums, Facebook and IRC) since it went public, and was used to publish commercial games in the Latin American and European markets such as Ultimo Carnaval with publisher Square Enix, and The Mystery Team by Sony Computer Entertainment Europe.

Dad Makes His Kid Play Through All Video Game History In Chronological Order

posted 1 week | from anonymous coward

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An anonymous reader writes Andy Baio, aka @waxpancake, indy video game enthusiast and founder of the XOXO conference and other cool stuff, conducted a weird/cool experiment on his four-year-old. Andy taught him about gaming by making him play and master all of the old video games and gaming systems in the exact order they were actually released. In other words, this 21st century kid learned gaming the same way the generation that grew up in the 1970s and 1980s experienced them, but in compressed time. From the article: "This approach to widely surveying classic games clearly had an impact on him, and influenced the games that he likes now. Like seemingly every kid his age, he loves Minecraft. No surprises there. But he also loves brutally difficult games that challenge gamers 2–3 times his age, and he’s frighteningly good at them. His favorites usually borrow characteristics from roguelikes: procedurally-generated levels, permanent death, no save points."

AMD Offers a Performance Boost, Over 20 New Features With Catalyst Omega Drivers

posted 2 weeks | from mojokid

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MojoKid writes: AMD just dropped its new Catalyst Omega driver package that is the culmination of six months of development work. AMD Catalyst Omega reportedly brings over 20 new features and a wealth of bug fixes to the table, along with performance increases both on AMD Radeon GPUs and integrated AMD APUs. Some of the new functionality includes Virtual Super Resolution, or VSR. VSR is "game- and engine-agnostic" and renders content at up to 4K resolution, then displays it at a resolution that your monitor actually supports. AMD says VSR allows for increased image quality, similar in concept to Super Sampling Anti-Aliasing (SSAA). Another added perk of VSR is the ability to see more content on the screen at once. To take advantage of VSR, you'll need a Radeon R9 295X2, R9 290X, R9 290, or R9 285 discrete graphics card. Both single- and multi-GPU configurations are currently supported. VSR is essentially AMD's answer to NVIDIA's DSR, or Dynamic Super Resolution. In addition, AMD is claiming performance enhancements in a number of top titles with these these new drivers. Reportedly, as little as 6 percent improvement in performance in FIFA Online to as much as a 29 percent increase in Batman: Arkham Origins can be gained when using an AMD 7000-Series APU, for example. On discrete GPUs, an AMD Radeon R9 290X's performance increases ranged from 8 percent in Grid 2 to roughly 16 percent in Bioshock Infinity.

NetHack: Still One of the Greatest Games Ever Written

posted 2 weeks | from m-saunders

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M-Saunders writes: While everyone obsesses about frame rates and polygon counts, there's one game that hasn't changed visually for decades. NetHack may look incredibly primitive today, but it's still arguably the best game of all time, with an unmatched level of depth, creativity and replayability. Linux Voice looks at this fascinating dungeon romp, explaining what makes it great, how to get started with it, and how to discover some of its secrets.

Sony Hacks Continue: PlayStation Hit By Lizard Squad Attack

posted 2 weeks | from anonymous coward

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An anonymous reader writes Hacker group Lizard Squad has claimed responsibility for shutting down the PlayStation Network, the second large scale cyber-attack on the Sony system in recent weeks. Although apparently unrelated, the outage comes just weeks after the much larger cyber-attack to the tech giant's film studios, Sony Pictures, which leaked confidential corporate information and unreleased movies.The group claiming to have taken down PSN today, Lizard Squad, first appeared earlier this year with another high-profile distributed denial of service attack on Xbox Live and World of Warcraft in August. The hacker collective claimed that this attack was just a 'small dose' of what was to come over the Christmas period.

Ralph H. Baer, a Father of Video Gaming, Dies At 92

posted 2 weeks | from sternishefan

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SternisheFan writes with news that Ralph H Baer, the father of video games and the inventor of the Magnavox Odyssey, has passed away at 92. "At the dawn of the television age in 1951, a young engineer named Ralph Baer approached executives at an electronics firm and suggested the radical idea of offering games on the bulky TV boxes. 'And of course,' he said, 'I got the regular reaction: "Who needs this?" And nothing happened.' It took another 15 years before Mr. Baer, who died Dec. 6 at 92, developed a prototype that would make him the widely acknowledged father of video games. His design helped lay the groundwork for an industry that transformed the role of the television set and generated tens of billions of dollars last year. Mr. Baer 'saw that there was this interesting device sitting in millions of American homes — but it was a one-way instrument,' said Arthur P. Molella, director of the Smithsonian Institution's Lemelson Center for the Study of Invention and Innovation. 'He said, "Maybe there's some way we can interact with this thing."'"

Spectrum Vega: A Blast From the Past

posted 2 weeks | from mikejuk

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mikejuk writes A new games console is being launched based on the classic Sinclair ZX Spectrum from the 80s. Within days of the start of its Indiegogo campaign all of the 1000 Limited Edition Spectrum Vegas had been claimed but there is still the chance to get your hands on one of the second batch. The Sinclair Spectrum Vega is really retro in the sense that it plugs into a TV, thus avoiding the need for a monitor, and comes complete with around 1,000 games built-in. Games are accessed through a menu based system, and once selected load automatically, taking the player directly into the game play mode. This is very different from the original Spectrum with its rubber-topped keyboard and BASIC interface. If you have existing Spectrum games you'd like to play, you can use an SD card to load them onto the Vega, though the current publicity material doesn't give much clue as to how you go from ancient cassette tape to SD card. As for programming new games, there are ZX Spectrum emulators for Windows that are free and ready to use.

Australian Target Stores Ban GTA V For Depictions of Violence Against Women

posted 2 weeks | from mojokid

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MojoKid writes "There's no such thing as an official Grand Theft Auto game until there's been a bit of controversy leading to its removal from at least one set of store shelves. It's a right of passage for the GTA series, if you will, and GTA V just earned its place among the franchise's previous titles by ruffling feathers in Australia, leading to its ousting from Target stores. At issue this time around is the "game's depictions of violence against women." Jim Cooper, general manager of corporate affairs for Target, explained that customers have voiced a "significant level of concern about the game's content." Separate reports say Target Australia received a petition with nearly 40,000 signatures demanding the game be removed. According to the petition, the game gives players plenty of "incentive is to commit sexual violence against women, then abuse or kill them to proceed or get 'health' points."