Online Game Development

A Dice Talent Community

Online Game Development Dice Talent Community

For people working on all aspects of Online Game Development, including genres, monetization, technical aspects like hosting, servers and clients, as well as programming. We’ll also get into characteristics of the industry, its growth, events, finances and, of course, creating games for Facebook.

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The Latest from Dice

Do You Need a Degree to Work in Games?

Maya Character
Recently, the International Game Developers Association reported that 40 percent of the respondents to its Developer Satisfaction Survey hold an undergraduate college degree, while 20 percent have a graduate degree and 15 percent hold some kind of trade diploma. A little over half have taken supplemental training in game design in either high school or college. By the numbers, then, it would appear degrees count when it comes to building a career in games. But how much? Click here to… continue…

The Trials and Triumphs of Creating Your Own Game Studio

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Most parents probably don’t dream of their kids becoming video game developers, but it’s a real career—and potentially a lucrative one. Finding your way in the industry is tough, though. The video game business can be volatile, reacting quickly to changes in the economy or the success or failure of an individual game. As with more traditional industries, the steadiest course centers on acquiring a job at a large, established company. But more and more, aspiring developers are leaving big… continue…

Diversity’s Not So Hot in the Game Business, Either

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Young and hip as it may be, the world of game development is as white and male as the rest of tech, according to a report from the International Game Developers Association. The organization’s 2014 Developer Satisfaction Survey found that a full 79 percent of developers are white, followed by 8.2 percent Hispanic/Latino, 7.5 percent Asian and 2.5 percent black. The IDGA says this represents a slightly better diversity picture than was seen in 2005, when 83.3 percent of the… continue…

Booming Mobile Games Take Backseat at E3

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Amid the din of E3’s flashy console game demos, Re/code noted a quiet corner of the Los Angeles Convention Center: The mobile and social gaming pavilion. From the lack of crowds and unassuming placement at the game industry’s largest trade show, it’s hard to believe that mobile gaming is the business’s fastest growing segment and its largest source of digital revenue. Last year, Re/code says, smartphone and tablet games generated $3 billion in U.S. sales. And while sales of packaged… continue…

The Best of E3

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This week’s E3 (Electronic Entertainment Expo) saw the major game studios and console builders unveil their upcoming titles. None of the presentations were subtle, to put it mildly: Mainstream developers seem more determined than ever to pour years of work and tens of millions of dollars into games in which things explode, explode, and, just for variety, explode some more. If you squinted against the glare of all those pyrotechnics, however, you could see a few games attempting innovative stuff—whether… continue…

Slashdot: News for Nerds

GOG.com Announces Linux Support

posted 1 hour | from soulskill

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For years, Good Old Games has made a business out of selling classic PC game titles completely free of DRM. Today they announced that their platform now supports Linux. They said, We've put much time and effort into this project and now we've found ourselves with over 50 titles, classic and new, prepared for distribution, site infrastructure ready, support team trained and standing by ... We're still aiming to have at least 100 Linux games in the coming months, but we've decided not to delay the launch just for the sake of having a nice-looking number to show off to the press. ... Note that we've got many classic titles coming officially to Linux for the very first time, thanks to the custom builds prepared by our dedicated team of penguin tamers. ... For both native Linux versions, as well as special builds prepared by our team, GOG.com will provide distro-independent tar.gz archives and support convenient DEB installers for the two most popular Linux distributions: Ubuntu and Mint, in their current and future LTS editions.

Raspberry Pi Gameboy

posted 15 hours | from anonymous coward

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An anonymous reader writes: An enterprising hacker took on a project to rebuild a broken Gameboy using emulation software, a Raspberry Pi, and a few other easily-obtainable parts. The result: success! The hacker has posted a detailed walkthrough explaining all of the challenges and how they were solved. "Using a Dremel, I cut out a most of the battery compartment as well as some posts that on the case for the LCD that would no longer be needed. Doing so, the Pi sits flush with the back of the DMG case. ... The screen was the first challenge. The screen runs off 12V out of the box which wouldn't work with the USB battery pack. The USB battery pack is rated at 5V, 1000mAH so the goal was go modify the screen to allow it to run at 5V. ... I finally got it to work by removing the power converter chip as well as soldering a jumper between the + power in and the resister on the top right."

The Daily Harassment of Women In the Game Industry

posted 2 days | from anonymous coward

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An anonymous reader writes: Brianna Wu, leader of a game development studio, has an article exposing the constant harassment of women in the games industry. She says, "I'm not writing this piece to evoke your sympathy. I'm writing to share with you what prominent, successful women in the industry experience, in their own words." She goes through the individual stories of several women targeted by this vitriol, and tries to figure out why it happens. Quoting: "We live in a society that's sexist in ways it doesn't understand. One of the consequences is that men are extremely sensitive to being criticized by women. ... This is why women are socialized to carefully dance around these issues, disagreeing with men in an extremely gentle manner. Not because women are nicer creatures than men. But because our very survival can depend on it. ... Growing a thicker skin isn't the answer, nor is it a proper response. Listening, and making the industry safer for the existence of visible women is the best, and only, way forward."

Dungeons & Dragons' Influence and Legacy

posted 5 days | from anonymous coward

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An anonymous reader writes: This year is the 40th anniversary of the launch of Dungeons & Dragons, and it's getting a lot of mainstream attention. Long-time and former players are examining the game's influence and its legacy, even as it's being introduced to yet another generation of kids. "For countless players, Dungeons & Dragons redirected teen-age miseries and energies that might have been put to more destructive uses. How many depressed and lonely kids turned away from suicide because they found community and escape in role-playing games? How many acts of bullying or vandalism were sublimated into dice-driven combat? ... How many underage D.U.I.s never came to pass because spell tables were being consulted late into the night?" Meanwhile, as people who played the game long ago have grown into adults producing their own works, our culture has reaped the benefits of D&D's influence. "The league of ex-gamer writers also includes the 'weird fiction' author China Miéville (The City & the City); Brent Hartinger (author of Geography Club, a novel about gay and bisexual teenagers); the sci-fi and young adult author Cory Doctorow; the poet and fiction writer Sherman Alexie; the comedian Stephen Colbert; George R. R. Martin, author of the A Song of Ice and Fire series (who still enjoys role-playing games). Others who have been influenced are television and film storytellers and entertainers like Robin Williams, Matt Groening (The Simpsons), Dan Harmon (Community) and Chris Weitz (American Pie)."

Google To Stop Describing Games With In-App Purchases As 'Free'

posted 6 days | from anonymous coward

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An anonymous reader writes After a series of investigations, lawsuits, and fines over how in-app purchases are advertised and communicated to users, Google has agreed to stop labeling games that use in-app purchases as "Free." This change is the result of a request by the European Commission to stop misleading customers about the costs involved with using certain apps. "Games should not contain direct exhortation to children to buy items in a game or to persuade an adult to buy items for them; Consumers should be adequately informed about the payment arrangements for purchases and should not be debited through default settings without consumers' explicit consent." The EC notes that Apple has not yet done anything to address these concerns.

CCP Games Explains Why Virtual Reality First Person Shooters Still Don't Work

posted 6 days | from anonymous coward

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An anonymous reader writes Icelandic studio CCP is better known for EVE Online, but its first foray into virtual reality with space shooter Valkyrie has caused a stir, and is widely seen as a flagship game for the Oculus Rift headset. In a new interview, Valkyrie executive producer Owen O'Brien explains what advantages the game will have when played with a headset — and gives his view on why a dogfighter is better suited to VR than a first person shooter: "People have hacked it together, but it doesn't really work," he says. "The basic problem is Simulator Sickness. In Valkyrie or any cockpit game or driving game, what you're doing in the real world, assuming you're sitting down, more or less mimics what your brain is telling you you're doing in the game. So you don't get that disconnect, and it's that disconnect that causes sickness. So, the problem with first-person shooters is that you're running or crouching or jumping in the game but not in the real world, and because it's so realistic it can make some people (not everybody) feel nauseated if they start doing it for extended periods of time."

Sony Forgets To Pay For Domain, Hilarity Ensues

posted 1 week | from dragoness eclectic

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First time accepted submitter Dragoness Eclectic writes Early Tuesday, gamers woke up to find out that they couldn't log in to any Sony Online Entertainment games--no Everquest, no Planetside 2, none of them. Oddly, the forums where company reps might have posted some explanation weren't reachable, either. A bit of journalistic investigation by EQ2Wire came across the explanation: SOE forgot to renew the domain registration on SonyOnline.net, the hidden domain that holds all their nameservers. After 7 weeks of non-payment post-expiration, NetworkSolutions reclaimed the domain, sending all access to Sony's games into an internet black hole. Sony has since paid up. SOE's president, John Smedley, has admitted that the expiration notices were being sent to an "unread email" address.

Manuel Noriega Sues Activision Over Call of Duty

posted 1 week | from mrspoonsi

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mrspoonsi sends this BBC report: Manuel Noriega, the former dictator of Panama, is suing Call of Duty's video games publisher. The ex-military ruler is seeking lost profits and damages after a character based on him featured in Activision's 2012 title Black Ops II. The 80-year-old is currently serving a jail sentence in Panama for crimes committed during his time in power, including the murder of critics. One lawyer said this was the latest in a growing trend of such lawsuits. "In the U.S., individuals have what's called the right to publicity, which gives them control over how their person is depicted in commerce including video games," explained Jas Purewal, an interactive entertainment lawyer. "There's also been a very well-known action by a whole series of college athletes against Electronic Arts, and the American band No Doubt took action against Activision over this issue among other cases. "It all focuses upon the American legal ability for an individual to be only depicted with their permission, which in practice means payment of a fee. "But Noriega isn't a US citizen or even a resident. This means that his legal claim becomes questionable, because it's unclear on what legal basis he can actually bring a case against Activision."

How To Fix The Shortage of K-5 Scholastic Chess Facilitators

posted 1 week | from theodp

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theodp writes The good news, writes Michael Thomas, is that wired kids are learning chess at an unprecedented rate. Young children learning chess from tablets can quickly become more knowledgeable than their parents. But the bad news, laments Thomas, is there is so much demand for scholastic chess that there are not enough experienced chess facilitators to go around. Could technology like RFID-tagged chess pieces or services like ChessStream.com be employed to referee second-grader chess matches, Thomas wonders, or are more well-meaning-but-not-necessarily-expert human facilitators — a la T-ball coaches — the answer?

Chinese Couple Sells Children To Support Online Game Addiction

posted 2 weeks | from hypnosec

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hypnosec writes After several controversies arising about in-app purchases, a Chinese couple has done the unthinkable by selling their sons to buy in-app items. An unmarried couple, A Hui and A Mei, severely addicted to online games, were accused of selling their sons and were arrested. In an interview with Guangdong TV, they revealed that they chose to sell their sons to child traffickers. A Hui said A Mei is fond of playing online games and likes to buy game items. As he could not give up his in-app purchases, he was not able to support his first son and they sold him to Fujian-based child traffickers. When the wife bore another son, they felt they would not be able to support their second child either, and they again sold him to the traffickers.