Online Game Development

A Dice Talent Community

Online Game Development Dice Talent Community

For people working on all aspects of Online Game Development, including genres, monetization, technical aspects like hosting, servers and clients, as well as programming. We’ll also get into characteristics of the industry, its growth, events, finances and, of course, creating games for Facebook.

Click here for online game development fundamentals and job hunting tips.

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For over 70 years, Yoh has provided the talent needed for the jobs and projects critical to client success, by delivering comprehensive workforce solutions that focus on Aerospace and Defense, Engineering, Government, Health Care, Life Sciences, Information Technology and Telecommunications. As part of Yoh’s Information Technology division, the Interactive Entertainment group brings together the best in entertainment software resources and the experience of a national technology workforce solutions provider to provide responsive, quality talent for all aspects of game development and production.  Just as the industry brings the next generation of games and digital experiences to the market, Yoh is bringing years of workforce experience to the industry to provide the next generation of talent acquisition.  Visit our Interactive Entertainment Jobs page (http://bit.ly/11wgsoU), and discover all that’s possible with Yoh today!

The Latest from Dice

A NoSQL Alternative: Disk Folders

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One of the joys of programming is that there are often many different ways to accomplish the same goal. That comes in handy when you’re not feeling too confident about a given solution. Consider this problem I recently faced. I was choosing between a relational database or NoSQL for a game server I was working on. Whichever I chose would contain a couple dozen tables and would need to support up to 100,000 users. My real-time needs were very modest,… continue…

What PlayStation 4 Winning the Console Wars Means for Developers

EA Game Screen Shot
  Sony’s PlayStation 4 is plunging ahead of Microsoft’s Xbox One in total sales, according to reports. The PlayStation 4 has managed to sell 7 million consoles in its first five months of release, along with 20.5 million games. That’s a striking contrast to the Xbox One, which has sold 5 million units since its November debut. Click here for game development jobs. In an attempt to put a positive spin on the numbers, Microsoft executive Yusuf Mehdi released an… continue…

Amazon’s Fire TV Offers Big Opportunity for Game Developers

Amazon Fire TV
Amazon is serious about conquering the living room: the online retailer has launched Fire TV, a set-top box that not only allows viewers to stream content, but also play games. That streaming-and-gaming capability makes Amazon a threat to Apple, which rumors suggest is hard at work on an Apple TV capable of doing the same things. In addition, Fire TV puts the screws to other streaming hardware, including Roku and Google’s Chromecast, as well as smaller game consoles such as… continue…

This Is What Studios Look for in Game Developers

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Is there a golden ticket for software developers searching for jobs in games — aside from mad math skills and passion? From where recruiters stand, the only real unifying factor is experience. “The common denominator for most software development ads we see isn’t that surprising. It’s experience,” says Paul Teall, a New Orleans-based game industry veteran. “Studios are looking for people who can jump right in and get the job done. Candidates need real-world examples of work that they’ve done… continue…

Disney Interactive Surprises With 700 Layoffs

Temple Run Icon
Disney Interactive laid off roughly 700 people Thursday, about 26 percent of its global workforce, as it moves to bring itself to profitability. While the Walt Disney unit showed revenue of $403 million and operating income of $55 million in the most recent quarter, it’s lost more than $1.3 billion since 2008. The New York Times says the restructuring is “a humbling acknowledgment that, despite the company’s repeated pronouncements that long-term profitability was on the horizon, the unit remains challenged.”… continue…

Slashdot: News for Nerds

Mobile Game Attempts To Diagnose Alzheimer's

posted 6 hours | from the_newsbeagle

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the_newsbeagle writes "Currently, the best way to check if a person has a high likelihood of developing Alzheimer's is to perform a PET scan to measure the amount of amyloid plaque in his or her brain. That's an expensive procedure. But a startup called Akili Interactive says it has developed a mobile game that can identify likely Alzheimer's patients just by their gameplay and game results. The game is based on a neuroscience study which showed that multitasking is one of the first brain functions to take a hit in Alzheimer's patients. Therefore the game requires players to perform two tasks at the same time."

The Witcher 3 and Projekt Red's DRM-Free Stand

posted 8 hours | from anonymous coward

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An anonymous reader writes "This article goes into the making of upcoming fantasy title The Witcher 3. The studio, CD Projekt Red, reveals that, unusually, it'll be releasing the game as a DRM-free download. 'We believe that DRM does more harm to legit gamers than good for the gaming industry, that's why the game will also be completely DRM-free,' says the game's level designer, Miles Tost. The game will build on the strengths of The Witcher 2 while attempting to broaden its scope. 'We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want.'"

'The Door Problem' of Game Design

posted 19 hours | from anonymous coward

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An anonymous reader writes "Game design is one of those jobs everybody thinks they can do. After all, they've played a few games, and they know what they liked and disliked, right? How hard could it be? Well, professional game designer Liz England has summed up the difficulty of the job and the breadth of knowledge needed to do it in what she calls 'the door problem.' Quoting: 'Premise: You are making a game. Are there doors in your game? Can the player open them? Can the player open every door in the game? What tells a player a door is locked and will open, as opposed to a door that they will never open? What happens if there are two players? Does it only lock after both players pass through the door? What if the level is REALLY BIG and can't all exist at the same time?' This is just a few of the questions that need answering. She then goes through how other employees in the company respond to the issue, often complicating it. 'Network Programmer: "Do all the players need to see the door open at the same time?" Release Engineer: "You need to get your doors in by 3pm if you want them on the disk." Producer: "Do we need to give everyone those doors or can we save them for a pre-order bonus?"'"

BioWare Announces Dragon Age Inquisition For October 7th

posted 1 day | from anonymous coward

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An anonymous reader writes "Today BioWare announced a new game in its popular Dragon Age RPG series titled Inquisition. The game will follow the story of an Inquisitor trying to rally the world against the magic-laden forces spewing from rifts opening to another place. The game's creative director, Mike Laidlaw, says players will be able to watch the world descend into chaos, and then deal with the burdens of power as they rally forces in opposition. BioWare is also taking the opportunity to fix all of the things they broke in Dragon Age 2: 'Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health.' The game will launch on October 7th for the PC, PS3/4, and Xbox 360/One."

Apple, Google Vying For Mobile Game Exclusivity

posted 3 days | from anonymous coward

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An anonymous reader writes "Here's an interesting look at the battle for mobile video game money between Google and Apple. 'Last August, for the launch of "Plants Vs. Zombies 2," a highly anticipated sequel to a popular zombie-survival strategy game, publisher Electronic Arts Inc. struck a deal with Apple, which promoted the game prominently in its App Store, according to people familiar with the matter. In exchange, one of these people said, EA agreed to give Apple about a two-month window of exclusivity for the title, which wasn't released on Google's Android software until October.'"

Steam's Most Popular Games

posted 1 week | from anonymous coward

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An anonymous reader writes "The folks at Ars Technica scraped a ton of gameplay data from Steam's player profiles to provide statistics on how many people own each game, and how often it's played. For example: 37% of the ~781 million games owned by Steam users have never been played. Dota 2 has been played by almost 26 million people for a total of 3.8 billion hours. Players of CoD: Modern Warfare 2 spend six times as long in multiplayer as in single-player. This sampling gives much more precise data than we usually have about game sales rates. 'If there's one big takeaway from looking at the entirety of our Steam sales and player data, it's that a few huge ultra-hits are driving the majority of Steam usage. The vast majority of titles form a "long tail" of relative crumbs. Out of about 2,750 titles we've tracked using our sampling method, the top 110 sellers represent about half of the individual games registered to Steam accounts. That's about four percent of the distinct titles, each of which has sold 1.38 million copies or more. This represents about 50 percent of the registered sales on the service. ... about half of the estimated 18.5 billion man-hours that have been spent across all Steam games have gone toward just the six most popular titles.'"

Your StarCraft II Potential Peaked At Age 24

posted 1 week | from anonymous coward

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An anonymous reader writes "StarCraft II is popular among competitive gamers for having the depth necessary to reward differences in skill. A new study has found that your ability keep up with the game's frantic pace starts to decline at age 24. This is relevant to more than just StarCraft II players: 'While many high-performance athletes start to show age-related declines at a young age, those are often attributed to physical as opposed to brain aging. ... While previous lab tests have shown faster reaction times for simple individual tasks, it was never clear how much relevance those had to complex, real-world tasks such as driving. Thompson noted that Starcraft is complex and quite similar to real-life tasks such as managing 911 calls at an emergency dispatch centre, so the findings may be directly relevant. However, game performance was much easier to analyze than many real-life situations because the game generates detailed logs of every move. In a way, Thompson said, the study is a good demonstration of what kinds of insights can be gleaned from the "cool data sets" generated by our digital lives.'"

Ubisoft Hands Out Nexus 7 Tablets At a Game's Press Event

posted 1 week | from anonymous coward

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An anonymous reader writes "With Watch Dogs launching next month, Ubisoft is ramping up the promotion. That includes holding press events to show off the game to journalists, many of whom will end up reviewing Watch Dogs. One such event was held last week in Paris, and it has been revealed by attendees that Ubisoft decided to give everyone who turned up a Nexus 7 tablet. Why? That hasn't been explained yet, but in a statement on Twitter, Ubisoft said such gifts were 'not in line with their PR policies.' You can see how it would be viewed with skepticism; after all, these are the individuals who will give Watch Dogs a review score, which many gamers rely on to help them make a purchasing decision."

Titanfall Dev Claims Xbox One Doesn't Need DX12 To Improve Performance

posted 2 weeks | from mojokid

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MojoKid writes: "One of the hot topics in the wake of Titanfall's launch has been whether or not DirectX 12 would make a difference to the game's sometimes jerky framerate and lower-than-expected 792p resolution. According to Titanfall developer Jon Shirling, the new Microsoft API isn't needed to improve the game's performance, and updates coming down the pipe should improve Xbox One play in the near future. This confirms what many expected since DX12 was announced — the API may offer performance improvements in certain scenarios, but DX12 isn't a panacea for the Xbox One's lackluster performance compared to the PS4. It's an API that appears to mostly address scenarios where the CPU isn't able to keep the GPU fed due to draw call bottlenecks."

PC Gaming Alive and Dominant

posted 2 weeks | from anonymous coward

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An anonymous reader writes "Ars reports on a panel at PAX East which delved into the strength of the PC as a platform for games, and what its future looks like. The outlook is positive: 'Even as major computer OEMs produce numbers showing falling sales, the PC as a platform (and especially a gaming platform) actually shows strong aggregate growth.' The panelists said that while consoles get a lot of the headlines, the PC platform remains the only and/or best option for a lot of developers and gamers. They briefly addressed piracy, as well: 'Piracy, [Matt Higby] said, is an availability and distribution problem. The more games are crowdfunded and digitally delivered and the less a "store" figures into buying games, the less of a problem piracy becomes. [Chris Roberts] was quick to agree, and he noted that the shift to digital distribution also helps the developers make more money — they ostensibly don't have everyone along the way from retailers to publishers to distributors taking their cut from the sale.'"