Online Game Development

A Dice Talent Community

Online Game Development Dice Talent Community

For people working on all aspects of Online Game Development, including genres, monetization, technical aspects like hosting, servers and clients, as well as programming. We’ll also get into characteristics of the industry, its growth, events, finances and, of course, creating games for Facebook.

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The Latest From Dice

Should Game Developers Build Exclusives?

chariot game Frima Originals
Sony’s PlayStation 4 has beaten the Xbox One in sales for most of the past year, but Xbox fans don’t have to worry about their favorite hardware losing out on third-party games. Console makers try to differentiate themselves with exclusive titles, but market share isn’t the only—or even the primary—consideration for developers deciding which consoles to target. To find gaming-related jobs, click here. Not surprisingly, it comes down to money. Developers “don’t do exclusives because it’s a better console,” Wedbush… continue…

For Game Developers, It’s About the Labor of Love

Goat Simulator
More people are playing video games than ever before—so many that we now have debates over who counts as a “gamer.” Is someone with a smartphone and an addiction to Candy Crush or Angry Birds a gamer, or should that title be reserved for those who play the more immersive and complex games generally available only on PCs and consoles? The best answer to this question might be, “Who cares?” For most purposes, there’s no need to differentiate between types… continue…

Adult Women Outnumber Teenage Boys Among Gamers

Assassin's Creed
More adult women play video games than boys 18 or younger, according to a new study by the Entertainment Software Association (PDF). That might come as a surprise to casual followers of the video-game industry, which relies on games seemingly tailor-made for teenage boys to fuel its burgeoning bottom line. Not only do women constitute 48 percent of everybody tapping away at a game controller, but the number of female gamers aged 50 and over jumped 32 percent between 2012… continue…

Valve Is the Favorite Employer Among Game Developers

Half-Life
Game developers would rather work for Valve than run their own studio, according to a survey by the International Game Developers Association. There’s good reason the company behind Half-Life and the game platform Steam is so popular, says GameSpot. Among other things, it has an informal hierarchy (people “don’t have bosses”), an open vacation policy and strongly encourages collaboration. Valve’s also a private company, meaning it doesn’t face the same kind of investor pressure that companies like Electronic Arts do.… continue…

How Game Developers Turn Kickstarter Failure Into Success

Telepath Tactics
When you ask random strangers on the Internet to give you money, there are no guarantees. That’s true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched… continue…

Slashdot: News for Nerds

Valve Pulls the Plug On Paid Mods For Skyrim

posted 2 hours | from westlake

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westlake writes: Valve has abandoned its attempt to introduce paid mods to Skyrim on Steamworks, following furious and unrelenting complaints by the gaming community that did not spare Gabe Newell. Valve said, "[O]ur main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid." Bethesda had similar goals, saying, "There are certainly other ways of supporting modders, through donations and other options. We are in favor of all of them. One doesn't replace another, and we want the choice to be the community’s. Yet, in just one day, a popular mod developer made more on the Skyrim paid workshop than he made in all the years he asked for donations."

Linux 4.1 Bringing Many Changes, But No KDBUS

posted 17 hours | from anonymous coward

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An anonymous reader writes: The first release candidate of Linux 4.1 is now available. Linus noted, "The merge window is pretty normal in terms of what got merged too. Just eyeballing the size, it looks like this is going to fit right in — while 4.0 was a bit smaller than usual, 4.1 seems to be smack dab in the middle of the normal range for the last couple of years." There are numerous new features in Linux 4.1, like Xbox One controller force feedback support, better Wacom tablet support, Intel Atom SoC performance improvements, Radeon DisplayPort MST support, EXT4 file-system encryption, ChromeOS Lightbar support, and ACPI for 64-bit ARM, among other additions. However, KDBUS wasn't accepted for Linux 4.1.

In New AI Benchmark, Computer Takes On Four Top Professional Poker Players

posted 2 days | from hughpickens.com

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HughPickens.com writes: Stephen Jordan reports at the National Monitor that four of the world's greatest poker players are going into battle against a computer program that researchers are calling Claudico in the "Brains Vs. Artificial Intelligence" competition at Rivers Casino in Pittsburgh. Claudico, the first machine program to play heads-up no-limit Texas Hold'em against top human players, will play nearly 20,000 hands with each human poker player over the next two weeks. "Poker is now a benchmark for artificial intelligence research, just as chess once was. It's a game of exceeding complexity that requires a machine to make decisions based on incomplete and often misleading information, thanks to bluffing, slow play and other decoys," says Tuomas Sandholm, developer of the program. "And to win, the machine has to out-smart its human opponents." In total, that will be 1,500 hands played per day until May 8, with just one day off to allow the real-life players to rest.

An earlier version of the software called Tartanian 7 (PDF) was successful in winning the heads-up, no-limit Texas Hold'em category against other computers in July, but Sandholm says that does not necessarily mean it will be able to defeat a human in the complex game. "I think it's a 50-50 proposition," says Sandholm. "My strategy will change more so than when playing against human players," says competitor Doug Polk, widely considered the world's best player, with total live tournament earnings of more than $3.6 million. "I think there will be less hand reading so to speak, and less mind games. In some ways I think it will be nice as I can focus on playing a more pure game, and not have to worry about if he thinks that I think, etc."

Oculus Rift: 2015 Launch Unlikely, But Not Impossible

posted 2 days | from anonymous coward

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An anonymous reader writes: Earlier this week during Facebook's 2015 Q1 earnings call, the company seemed to suggest that a 2015 Oculus Rift release date was unlikely. At least, that's what a report about the call from Gamasutra indicated, saying, "It doesn't sound like Oculus will ship the consumer version of its Oculus Rift VR headset this year, or at least not in very large quantities." However, an equity analyst has chimed in to say that the language used during the call shouldn't be interpreted colloquially, concluding that "...there is no information here that rules out Oculus shipping in 2015."

How and Why the U-Pick Game Marathon Raises Money With Non-Stop Gaming (Video)

posted 3 days | from roblimo

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On June 12 through 14th of this year, the fourth (not "fourth annual," but close) iteration of the U-Pick Video Game Marathon for Charity --“UPickVG IV” for short --will be streaming on an Internet connection near you. The U-Pick crew's volunteers will be playing and broadcasting video games, non-stop, as a fundraiser for Charity Water, a cause they've supported since the beginning. I talked with organizers Stephanie and Grant Kibler from their video-game lounge of a living room about what it takes to broadcast an online gathering like this, and why they've adopted this as an annual event. Hint: some esoteric video-capture hardware helps, and so does a beefy network connection, for high-quality streaming of games that pre-date today's multiplayer, network-oriented options. That's significant, because U-Pick's stable of titles isn't limited to modern ones, and observers are encouraged to suggest appropriate games (hence "U-Pick").The remote viewers' choices and donations influence the event by deciding which games are represented on the Wheel of Destiny that the team spins to decide which games get played.The play itself, though,*is* limited to the players who'll be on hand at a Northern Virginia co-working space that will serve as this year's venue. It turns out to be easier to stream the output of old consoles than it is to control them from remote (never mind the latency that would mean), but maybe one day participants will be able to play as well as shoulder-surf and laugh at the players' running commentary. You can check out the Upick page on Facebook, too, and watch one of their practice runs each Sunday. (Note: Video #1 talks mostly about the game play and how you can join. Video #2 - below - talks more about hardware and behind-the-scenes work.)

Surgeon Swears Human Head Transplant Isn't a 'Metal Gear Solid' Publicity Stunt

posted 3 days | from jason koebler

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Jason Koebler writes: Dr. Sergio Canavero wants to become the first surgeon to perform a human head transplant. But some discerning gamers noticed that a doctor shown in the trailer for Metal Gear Solid V looks almost exactly like Canavero, leading some to speculate that it's all a viral marketing campaign for the upcoming game. Canavero, however, filed a sworn affidavit with Italian police in which he said Konami illegally stole his likeness, and that he has nothing to do with the game.

The Logistics of an eSports Tournament

posted 6 days | from anonymous coward

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An anonymous reader writes: Wargaming's hugely popular World of Tanks game sees its biggest tournament of the year, The Grand Finals, taking place this weekend. In an interview published today, the developer's eSports director, Mohamed Fadl, reveals just what goes into preparing a tournament for both thousands of spectators at the venue, and millions more streaming online.

"The infrastructure behind such an event is the most challenging task," he reveals. "Ten highly qualified IT managers, 28 on-air casters and around 50 additional TV staff will be doing their best...A TV level production setup, 170 computers, a total of 1.3GB/s bandwidth and 16 cameras plus 14 player cameras." And all for just 12 teams playing one strategy game.

New PCIe SSDs Load Games, Apps As Fast As Old SATA Drives

posted 1 week | from crookedvulture

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crookedvulture writes Slashdot has covered a bunch of new PCI Express SSDs over the past month, and for good reason. The latest crop offers much higher sequential and random I/O rates than predecessors based on old-school Serial ATA interfaces. They're also compatible with new protocols, like NVM Express, which reduce overhead and improve scaling under demanding loads. As one might expect, these new PCIe drives destroy the competition in targeted benchmarks, hitting top speeds several times faster than even the best SATA SSDs can muster. The thing is, PCIe SSDs don't load games or common application data any faster than current incumbents—or even consumer-grade SSDs from five years ago. That's very different from the initial transition from mechanical to solid-state storage, where load times improved noticeably for just about everything. Servers and workstations can no doubt take advantage of the extra oomph that PCIe SSDs provide, but desktop users may struggle to find scenarios where PCIe SSDs offer palpable performance improvements over even budget-oriented SATA drives.

Computer Beats Humans At Arimaa

posted 1 week | from anonymous coward

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An anonymous reader writes A computer engine has beaten humans at Arimaa, an abstract strategy game, in the official human–computer challenge of the year. Sharp, as the bot is called, had to beat each of three strong human players in a best 2-out-3 contest and managed to sweep the first two rounds, thereby already guaranteeing victory. Its developer David Wu will receive a $12,000 prize, contingent on him submitting a paper describing the program to the International Computer Games Association.

Whoah, Small Spender! Steam Sets Limits For Users Who Spend Less Than $5

posted 1 week | from feedfeeder

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As GameSpot reports, Valve has implemented a policy that reduces the privileges of Steam users unless those users have spent $5 through the service. Along the same lines as suggestions to limit spam by imposing a small fee on emails, the move is intended to reduce resource abuse as a business model. From the article: "Malicious users often operate in the community on accounts which have not spent any money, reducing the individual risk of performing the actions they do," Valve said. "One of the best pieces of information we can compare between regular users and malicious users are their spending habits as typically the accounts being used have no investment in their longevity. Due to this being a common scenario we have decided to restrict certain community features until an account has met or exceeded $5.00 USD in Steam." Restricted actions include sending invites, opening group chats, and taking part in the Steam marketplace.