Online Game Development

A Dice Talent Community

Online Game Development Dice Talent Community

For people working on all aspects of Online Game Development, including genres, monetization, technical aspects like hosting, servers and clients, as well as programming. We’ll also get into characteristics of the industry, its growth, events, finances and, of course, creating games for Facebook.

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The Latest From Dice

Should Game Developers Build Exclusives?

chariot game Frima Originals
Sony’s PlayStation 4 has beaten the Xbox One in sales for most of the past year, but Xbox fans don’t have to worry about their favorite hardware losing out on third-party games. Console makers try to differentiate themselves with exclusive titles, but market share isn’t the only—or even the primary—consideration for developers deciding which consoles to target. To find gaming-related jobs, click here. Not surprisingly, it comes down to money. Developers “don’t do exclusives because it’s a better console,” Wedbush… continue…

For Game Developers, It’s About the Labor of Love

Goat Simulator
More people are playing video games than ever before—so many that we now have debates over who counts as a “gamer.” Is someone with a smartphone and an addiction to Candy Crush or Angry Birds a gamer, or should that title be reserved for those who play the more immersive and complex games generally available only on PCs and consoles? The best answer to this question might be, “Who cares?” For most purposes, there’s no need to differentiate between types… continue…

Adult Women Outnumber Teenage Boys Among Gamers

Assassin's Creed
More adult women play video games than boys 18 or younger, according to a new study by the Entertainment Software Association (PDF). That might come as a surprise to casual followers of the video-game industry, which relies on games seemingly tailor-made for teenage boys to fuel its burgeoning bottom line. Not only do women constitute 48 percent of everybody tapping away at a game controller, but the number of female gamers aged 50 and over jumped 32 percent between 2012… continue…

Valve Is the Favorite Employer Among Game Developers

Half-Life
Game developers would rather work for Valve than run their own studio, according to a survey by the International Game Developers Association. There’s good reason the company behind Half-Life and the game platform Steam is so popular, says GameSpot. Among other things, it has an informal hierarchy (people “don’t have bosses”), an open vacation policy and strongly encourages collaboration. Valve’s also a private company, meaning it doesn’t face the same kind of investor pressure that companies like Electronic Arts do.… continue…

How Game Developers Turn Kickstarter Failure Into Success

Telepath Tactics
When you ask random strangers on the Internet to give you money, there are no guarantees. That’s true in almost any scenario, including when video game developers use Kickstarter to crowdfund the creation of a game. While 3,900 or so games have been funded on Kickstarter, more than 7,200 game projects failed to hit their goal. Within those two numbers are some people who fall into both categories: developers who failed to get funding on their first try, but re-launched… continue…

Slashdot: News for Nerds

NVIDIA Responds To GTX 970 Memory Bug

posted 9 hours | from vigile

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Vigile writes Over the past week or so, owners of the GeForce GTX 970 have found several instances where the GPU was unable or unwilling to address memory capacities over 3.5GB despite having 4GB of on-board frame buffer. Specific benchmarks were written to demonstrate the issue and users even found ways to configure games to utilize more than 3.5GB of memory using DSR and high levels of MSAA. While the GTX 980 can access 4GB of its memory, the GTX 970 appeared to be less likely to do so and would see a dramatic performance hit when it did. NVIDIA responded today saying that the GTX 970 has "fewer crossbar resources to the memory system" as a result of disabled groups of cores called SMMs. NVIDIA states that "to optimally manage memory traffic in this configuration, we segment graphics memory into a 3.5GB section and a 0.5GB section" and that the GPU has "higher priority" to the larger pool. The question that remains is should this affect gamers' view of the GTX 970? If performance metrics already take the different memory configuration into account, then I don't see the GTX 970 declining in popularity.

Linus Fixes Kernel Regression Breaking Witcher 2

posted 14 hours | from jones_supa

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jones_supa writes There has been quite a debate around the Linux version of The Witcher 2: Assassins of Kings and the fact that it wasn't really a port. A special kind of wrapper was used to make the Windows version of the game run on Linux systems, similar to Wine. The performance on Linux systems took a hit and users felt betrayed because they thought that they would get a native port. However, after the game stopped launching properly at some point, the reason was actually found to be a Linux regression. Linus quickly took care of the issue on an unofficial Witcher 2 issue tracker on GitHub: "It looks like LDT_empty is buggy on 64-bit kernels. I suspect that the behavior was inconsistent before the tightening change and that it's now broken as a result. I'll write a patch. Serves me right for not digging all the way down the mess of macros." This one goes to the bin "don't break userspace". Linus also reminds of QA: "And maybe this is an excuse for somebody in the x86 maintainer team to try a few games on steam. They *are* likely good tests of odd behavior.."

The Untold Story of the Invention of the Game Cartridge

posted 3 days | from harrymcc

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harrymcc writes In 1973, an obscure company which had been making electronic cash registers looked for a new business opportunity. It ended up inventing the game cartridge--an innovation which kickstarted a billion-dollar industry and helped establish videogames as a creative medium. The story has never been told until now, but over at Fast Company, Benj Edwards chronicles the fascinating tale, based on interviews with the engineers responsible for the feat back in the mid-1970s.

Steam Broadcasting Now Open To Everyone

posted 4 days | from jones_supa

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jones_supa writes: The beta test phase of Steam Broadcasting feature has been completed. It is now available to everyone by updating the client to the newest version. The feature allows users to watch and stream games to and from users on your friends list. Right-clicking the name of a friend who is in-game offers the option to "Watch Game." This will send a request which needs to be accepted by the player so that the spectator can hop in. A chat is also included. Steam Broadcasting was first announced late last year as an alternative to third-party streaming services like Twitch, Ustream and Hitbox.

The Fixes Sony's DualShock 4 Controller Still Needs

posted 5 days | from anonymous coward

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An anonymous reader writes Sony's PS4 has been on sale for more than a year now, and while its revamped DualShock 4 controller has been critically lauded, it's not without its faults. A new article flags up the issues — both hardware and software — that Sony could look to improve. Almost all of the points — a bigger battery, more options for the lightbar, repositions Option button — could be fixed with a bit of elbow grease. After all, as the author points out, Sony has already quietly changed the model it ships with each console once already.

Sid Meier's New Game Is About Starships

posted 5 days | from jones_supa

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jones_supa writes: The next game from the mind of veteran strategy and simulation game designer Sid Meier has been revealed. 2K and Firaxis Games have announced Sid Meier's Starships, a turn-based interstellar strategy game scheduled to arrive in early 2015 for Windows, OS X, and iOS (iPad). In the game, you control a fleet of starships as you journey through the galaxy to complete missions, protect planets and their inhabitants, and build a planetary federation. As you trek through the stars, you will be challenged to expand your federation's influence and reach. You shall also amass futuristic technology and take part in combat using a deep roster of customizable ships. When designing Starships, Meier was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. "What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth," Meier asks. "My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration."

Nintendo Power Glove Used To Create 'Robot Chicken'

posted 6 days | from dotarray

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dotarray (1747900) writes "Despite its glorious introduction in The Wizard, the Nintendo Power Glove was, from all accounts, a bit of a failure. However, Dillon Markey has given the doomed peripheral a new lease of life — it's a crucial part of making stop-motion animation for Robot Chicken." The linked article doesn't have many more words, but the video it features is worthwhile to see how Markey has modified the glove to make the tedious work of stop-motion a little bit less tedious.

Engineer Combines Xbox One, PS4 Into Epic 'PlayBox' Laptop

posted 1 week | from mojokid

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MojoKid writes We can finally stop arguing over which is the superior game console, the PlayStation 4 or Xbox One. Quite frankly, it's a pointless debate, and it took a self-taught engineer to put the argument to rest, which he did by combining both game systems into a 22-inch laptop. Meet the "PlayBox," a gaming laptop that's equal parts Xbox One and PS4 rolled into one. The PlayBox wins the argument because it allows you to play games on either system, and when it comes down to it, the ability to play games is all that matters. Built for a "specific customer," the owner of this prototype system needn't worry about exclusives since he now has a system that can play them all, and do it while taking up no more space than a single console.

UK Suspect Arrested In Connection With PSN/XBL 'Lizard Squad' Attacks

posted 1 week | from dave knott

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Dave Knott writes UK Police have arrested an 18-year-old man over involvement in the cyber-attacks on Sony's PlayStation Network and Microsoft's Xbox Live gaming services over Christmas, for which the Lizard Squad hacking group claimed responsibility. The man was arrested Friday in Southport, England, on suspicion of computer hacking, threats to kill and swatting. Computers and other electronic devices were seized during the arrest by officers from two UK cybercrime units working in conjunction with the US Federal Bureau of Investigation. A spokesman said that police were still in the early stages of an investigation working closely with the FBI to identify further people involved in the attacks.

AMD Catalyst Is the Broken Wheel For Linux Gaming

posted 1 week | from anonymous coward

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An anonymous reader writes: Tests of the AMD Catalyst driver with the latest AAA Linux games/engines have shown what poor shape the proprietary Radeon driver currently is in for Linux gamers. Phoronix, which traditionally benchmarks with open-source OpenGL games and other long-standing tests, recently has taken specially interest in adapting some newer Steam-based titles for automated benchmarking. With last month's Linux release of Metro Last Light Redux and Metro 2033 Redux, NVIDIA's driver did great while AMD Catalyst was miserable. Catalyst 14.12 delivered extremely low performance and some major bottleneck with the Radeon R9 290 and other GPUs running slower than NVIDIA's midrange hardware. In Unreal Engine 4 Linux tests, the NVIDIA driver again was flawless but the same couldn't be said for AMD. Catalyst 14.12 wouldn't even run the Unreal Engine 4 demos on Linux with their latest generation hardware but only with the HD 6000 series. Tests last month also showed AMD's performance to be crippling for NVIDIA vs. AMD Civilization: Beyond Earth Linux benchmarks with the newest drivers.