Mobile Development

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Mobile Development Talent Community

News and advice for development on mobile platforms, including Android, BlackBerry, iOS, Windows and other platforms. Includes information regarding operating sytems, training, and distribution of applications.

Android | iOS | Mobile Development Industry

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The Latest From Dice

You’ve Built Your App. Here’s How You Market It

Fiksu
It takes blood, sweat, and tears—or at least a whole lot of programming knowledge, late nights, and energy drinks—to build a good mobile app. With all the energy devoted to bringing something new into the world, however, it’s sometimes easy to forget that the world won’t see your creation unless you spend an equal effort in marketing it. Every so often, an app builder gets lucky, and their app goes “viral” (a good candidate for 2014’s most overused term) without… continue…

Here’s Why Apple Rejected Your iOS App

iOS Screen
After six years, do you think the number of submissions to the App Store has stayed level, climbed, or fallen? As demonstrated by this chart of the App Store’s metrics (hat tip to Pocket Gamer), the number of submissions per day continues to rise, likely driven by a combination of new apps and updates of existing apps. (There was also a surge over the summer as developers prepared for the launch of iOS 8, the latest version of Apple’s mobile… continue…

Android Lollipop Offers API Sweetness for Developers

Google Android Lollipop
When Google unveiled the next version of its Android operating system at its I/O conference this summer, it chose to stay a little cagey about the name, referring to the upgrade simply as “L.” With the software set for release “in coming weeks,” Google has finally revealed the full name: “Lollipop.” That’s not much of a surprise, considering how Google names each successive generation of Android after a different dessert—maybe “Lemon Meringue Pie” or “Licorice” could have substituted, but the… continue…

Is Apple’s Swift Worth Your Development Time?

Apple Swift
At the Worldwide Developers Conference (WWDC) in June, Apple surprised many developers when it announced Swift, a new programming language for iOS and OS X. For the past several months, more developers have been using Swift side-by-side with Objective-C, Cocoa, and Cocoa Touch to build apps, giving them a chance to see what Apple believes will serve as its future framework for all software produced by third-party developers. The big question on the minds of many in the industry, however,… continue…

Why App Developers Need to Understand HIPAA

Apple Health App
The Health Insurance Portability and Accountability Act (HIPAA) is complicated, and comes with hefty penalties for violations. As developers build more and more apps that leverage users’ personal and health data, they need to understand how this law works. HIPAA protects personal health data during transactions between entities such as insurance companies, hospitals and doctors. It was amended last year to require those covered entities to also vouch for the privacy and security practices of their business associates: companies that… continue…

Slashdot: News for Nerds

Some Early Nexus 6 Units Returned Over Startup Bug

posted 14 hours | from feedfeeder

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The Register reports that Motorola has issued a recall for an early batch of its hotly anticipated new Nexus 6 smartphones that were sold through U.S. mobile carrier AT&T, owing to a software glitch that can reportedly causes the devices to boot to a black screen. ... AT&T retail stores have reportedly been told to return their existing inventory of the Nexus 6 and wait for new units to arrive from Motorola, which has already corrected the problem on its assembly line. Any customer who brings a defective unit into an AT&T store will receive a replacement. Motorola's memo to stores says that only initial shipments were affected, and that the problem has been identified. However, as the article mentions, there's thus far less luck for those like me who've found that at least some original Nexus 7 tablets do not play nicely with Lollipop. (The effects look nice, but it's never a good sign to see "System UI isn't responding. Do you want to close it?" on a tablet's screen.)

Google's Project Loon Can Now Launch Up To 20 Balloons Per Day, Fly 10x Longer

posted 16 hours | from anonymous coward

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An anonymous reader writes Google [Thursday] shared an update from Project Loon, the company's initiative to bring high-speed Internet access to remote areas of the world via hot air balloons. Google says it now has the ability to launch up to 20 of these balloons per day. This is in part possible because the company has improved its autofill equipment to a point where it can fill a balloon in under five minutes. This is a major achievement, given that Google says filling a Project Loon balloon with enough air so that it is ready for flight is the equivalent of inflating 7,000 party balloons.

Indian Brick-and-Mortar Retailers Snub Android One Phones

posted 18 hours | from oyenamit

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oyenamit writes Online shopping in India is still in its infancy but is growing tremendously to reach the mostly untapped market of 1.2 billion people. Invariably, the conflict between pure online retailers like Amazon and Flipkart and brick and mortar stores was bound to emerge. Unfortunately for Google's Android One, it has been on the receiving end of this friction. Leading brick and mortar retailers in India have refused to sell Android One handsets ever since the US company chose to launch its products exclusively online. The three Android One makers in India — Micromax, Karbonn and Spice — launched their handsets exclusively online in mid-September. When sales did not meet their expectations, they decided to release their products via the brick and mortar store channel. However, smaller retailer and mom-n-pop shops have decided to show their displeasure at having being left out of the launch by deciding not to stock Android One. The Android One phones, announced at the most recent Google I/O, are Google's attempt to bring stock Android (as on Google's Nexus devices) to emerging markets, with competent but not high-end phones.

Apple Swaps "Get" Button For "Free" To Avoid Confusion Over In-App Purchases

posted 2 days | from lazarus

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New submitter lazarus (2879) writes Apple is falling in line with the European Commission's request that app sellers do more to stop inadvertent in-app purchases. Following Google's lead, Cupertino has removed all instances of the word "free" within its iOS and Mac app stores (with the exception of its own apps, like iMovie), and replaced them with the term "Get." The new label clarifies what users can expect when downloading an app. Apps previously labeled as "Free" will now have a "Get" label. If those apps include in-app purchases, a small gray "In-App Purchase" label will appear below the "Get" button.

Jolla Crowdfunds Its First Tablet

posted 4 days | from smartaboutthings

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SmartAboutThings writes: Jolla is another rising star in the tech world, having recently expanded its smartphone sales into more countries across the globe. Jolla's Sailfish OS is based on the Linux kernel, and considered by many to be a direct successor to Nokia and Intel's MeeGo and the N9 mobile phone. Its software is based on the open-sourced components of MeeGo. Now, the company is ready to start production of its first tablet. They're crowdfunding it, and they blew past their $380,000 goal in about two hours.

The tablet has a 7.9-inch screen with a resolution of 2048 x 1536. It's powered by a 1.8GHz 64-bit quad-core Intel processor, comes with a 32GB of storage, an SD card slot, 2GB of RAM and a 5MP rear camera. Judging by its size, we can see this will rival the iPad Mini the new Nokia N1. While there aren't too many Sailfish-specific apps available, as with the phone, Jolla's tablet will be compatible with Android apps.

Nokia's N1 Android Tablet Is Actually a Foxconn Tablet

posted 4 days | from sfcrazy

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sfcrazy writes: "Nokia surprised everyone when it announced the N1 Android tablet during the Slush conference in Finland, today. This story has a twist, though: the N1 is not a Nokia device. Nokia doesn't have a device unit anymore: it sold its Devices and Services business to Microsoft in 2013. The N1 is made by Taiwanese contract manufacturing company Foxconn, which also manufactures the iPhone and the iPad.

But Nokia's relationship with Foxconn is different from Apple's. You buy iDevices from Apple, not Foxconn; you call Apple for support, not Foxconn. You never deal with Foxconn. In the case of N1, Foxconn will be handling the sales, distribution, and customer care for the device. Nokia is licensing the brand, the industrial design, the Z Launcher software layer, and the IP on a running royalty basis to Foxconn.

Intel Announces Major Reorg To Combine Mobile and PC Divisions

posted 5 days | from mojokid

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MojoKid writes: For the past year, Intel has pursued what's known as a "contra-revenue" strategy in its mobile division, where product is deliberately sold at a loss to win market share and compete effectively. This has led to a huge rise in tablet shipments, but heavy losses inside Intel's mobile division. Today, the company announced that it would take steps to fold its mobile and conventional processors into a single operating division. While this helps shield the mobile segment from poor short-term results, it also reflects the reality that computing is something users now do across a wide range of devices and multiple operating systems. Intel may not have hit anything like the mobile targets it set out years ago, but long-term success in laptops, tablets, and smartphones remains integral to the company's finances. Desktops and conventional laptops are just one way people compute today and Intel needs to make certain it has a robust long-term presence in every major computing market.

HTML5: It's Already Everywhere, Even In Mobile

posted 5 days | from electronic convict

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electronic convict writes: Tom Dale has never been shy, and in a Q&A with Matt Asay on ReadWrite, the EmberJS co-founder and JavaScript evangelist makes the outspoken claim that open Web technologies are already everywhere, even in native mobile apps, and that it's only a matter of time before they catch up to "all the capabilities of a native, proprietary platform." Take that, Web-is-dead doomsayers.

Dale has plenty more to say, calling Google an "adolescent behemoth" that's belatedly embracing open-Web technologies in mobile, lauding Apple's Nitro JS engine and belittling the idea that Web apps have to look and feel the same as native apps for the open Web to triumph. His bottom line: "[I]t's not hard to see that the future of the Web on mobile is a happy one."

NYC To Replace Most of Its Payphones With Free Gigabit WiFi In 2015

posted 5 days | from mrspoonsi

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mrspoonsi writes: New York City announced today it has picked the companies that will deliver the technology behind its deployment of free, gigabit Wi-Fi to pay phone stations throughout the city. The LinkNYC stations will also include charging outlets, touchscreen displays that interface with city services, and free U.S. calling. It will be funded through advertising. Construction will begin in 2015, and officials expect up to 10,000 stations to be installed before it's done.

Ars Dissects Android's Problems With Big Screens -- Including In Lollipop

posted 6 days | from feedfeeder

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When it comes to tablets, Google doesn't even follow its own design guidelines." That's the upshot of Ars Technica writer Andew Cunningham's detailed, illustrated look at how Android handles screens much larger than seven inches, going back to the first large Android tablets a few years ago, but including Android 5.0 (Lollipop) on the Nexus 10 and similar sized devices. Cunningham is unimpressed with the use of space for both practical and aesthetic reasons, and says that problems crop up areas that are purely under Google's control, like control panels and default apps, as well as (more understandably) in third party apps. The Nexus 10 took 10-inch tablets back to the "blown-up phone" version of the UI, where buttons and other UI stuff was all put in the center of the screen. This makes using a 10-inch tablet the same as using a 7-inch tablet or a phone, which is good for consistency, but in retrospect it was a big step backward for widescreen tablets. The old interface put everything at the edges of the screen where your thumbs could easily reach them. The new one often requires the pointer finger of one of your hands or some serious thumb-stretching. ... If anything, Lollipop takes another step backward here. You used to be able to swipe down on the left side of the screen to see your notifications and the right side of the screen to see the Quick Settings, and now those two menus have been unified and placed right in the center of the screen. The Nexus 10 is the most comfortable to use if it's lying flat on a table or stand and Lollipop does nothing to help you out there.