iOS

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iOS Dice Talent Community

iOS pretty much started the revolution of the Smart Device. It and Android are the two most popular development environments, with iOS the favorite among developers. Here are development tips, coding advice and other topics related to designing, creating, deploying and maintaining your app for Apple devices.

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Latest iOS News From Dice

You’ve Built Your App. Here’s How You Market It

Fiksu
It takes blood, sweat, and tears—or at least a whole lot of programming knowledge, late nights, and energy drinks—to build a good mobile app. With all the energy devoted to bringing something new into the world, however, it’s sometimes easy to forget that the world won’t see your creation unless you spend an equal effort in marketing it. Every so often, an app builder gets lucky, and their app goes “viral” (a good candidate for 2014’s most overused term) without… continue…

Here’s Why Apple Rejected Your iOS App

iOS Screen
After six years, do you think the number of submissions to the App Store has stayed level, climbed, or fallen? As demonstrated by this chart of the App Store’s metrics (hat tip to Pocket Gamer), the number of submissions per day continues to rise, likely driven by a combination of new apps and updates of existing apps. (There was also a surge over the summer as developers prepared for the launch of iOS 8, the latest version of Apple’s mobile… continue…

Is Apple’s Swift Worth Your Development Time?

Apple Swift
At the Worldwide Developers Conference (WWDC) in June, Apple surprised many developers when it announced Swift, a new programming language for iOS and OS X. For the past several months, more developers have been using Swift side-by-side with Objective-C, Cocoa, and Cocoa Touch to build apps, giving them a chance to see what Apple believes will serve as its future framework for all software produced by third-party developers. The big question on the minds of many in the industry, however,… continue…

Building Apps in Swift: Using Storyboards

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In our previous article on building apps with Apple’s Swift, we demonstrated how to use view controllers and views in code to craft a simple app. Before we begin with this next lesson, using storyboards to build an app in Swift, it’s worth revisiting that first piece. (The code that accompanies the piece is stored on SourceForge as “First Example.zip.”) Remember that view controllers in Swift manage two roles: they controls views on a page or part of a page,… continue…

iOS 8 Release Day: What You Need to Know

Apple iOS 8
It’s September, which means it’s time for Apple to release the latest version of its mobile operating system. If everything goes according to plan, everybody who owns an iPhone, iPod or iPad (or at least certain generations of those devices) will have the ability to download iOS 8 for free once it becomes available Sept. 17. In reality, the crush of people attempting to download the software will almost certainly lead to delays, device crashes, angry Tweets and Facebook postings,… continue…

Slashdot: News for Nerds

Behind Apple's Sapphire Screen Debacle

posted 10 hours | from frankie70

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Frankie70 (803801) writes Apple invested more than $1 billion in an effort to make sapphire one of iPhone 6's selling point. But the iPhone 6 was released without the sapphire screen. GT Advanced Technologies, the small company chosen to supply Apple with enormous quantities of cheap sapphire, declared bankruptcy a month later. Recent documents from GT's bankruptcy proceedings, and conversations with people familiar with operations at Apple and GT, provide several clues as to what went wrong. GT said that to save costs, Apple decided not to install backup power supplies, and multiple outages ruined whole batches of sapphire. The terms Apple negotiated committed GT to supplying a huge amount of sapphire, but put Apple under no obligation to buy it. In its bankruptcy documents, GT would later accuse Apple of using "bait-and-switch" tactics, and said the terms of the deal were "onerous and massively one-sided."

Apple and Amazon Launch Black Friday Price War

posted 12 hours | from anonymous coward

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An anonymous reader writes Forbes magazine points out that tablet computers are receiving some of the biggest discounts for this year's day-after-Thanksgiving sales. "With slowing growth in the tablet market and an increasing array of choices, some of the strongest bargains will come in that sector," they report, noting that Target is giving away a $140 gift card with purcahses of an iPad Air 2 (and a $100 gift card with the iPad Mini or first-generation iPad Air). But Amazon has already launched a counter-strike, posting big discounts online on Thanksgiving day for their entire line of Kindles, including a black-and-white Kindle for just $49, and their 6-inch color/high-definition HD6 for just $79.

BlackBerry Will Buy Your iPhone For $550

posted 1 day | from mpicpp

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mpicpp points out that BlackBerry is hoping to get iPhone owners to switch to Passport smartphones by promising up to $550 to trade in their phones. "The promotion, which starts Monday, promises as much as $550 to iPhone owners who trade in their handsets in favor of BlackBerry's Passport. The actual trade-in value depends on the iPhone, with the iPhone 4S worth up to $90 and the iPhone 6 worth up to $400. (The iPhone 6 Plus is not eligible.) BlackBerry then sweetens the deal by kicking in an additional $150 as a topper for each iPhone. The deal will run through February 13, but it's good only in North America. Customers must buy the $599 to $699 unlocked Passport phone through either BlackBerry's website or Amazon. The trade-in amount comes in the form of a Visa prepaid card."

About 40% of World Population Online, 90% of Offliners In Developing Countries

posted 2 days | from lx76

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New submitter lx76 writes: The International Telecommunications Union does research on telecommunications in society worldwide, from cellphones to internet use. Since 2009, on a yearly basis, they've released their research findings in a report called the Measuring Information Society Report. This year's report is over 200 pages long, illustrated with abundant graphs and tables (PDF). It's not a light read. But one of the interesting numbers is an index showing the divide in global connectivity. From the report: "Over the past year, the world witnessed continued growth in the uptake of ICT [Information and Communication Technology] and, by end 2014, almost 3 billion people will be using the Internet, up from 2.7 billion at end 2013..... Despite this encouraging progress, there are important digital divides that need to be addressed: 4.3 billion people are still not online, and 90 per cent of them live in the developing world."

The report continues, "As this report finds, ICT performance is better in countries with higher shares of the population living in urban areas, where access to ICT infrastructure, usage and skills is more favorable. Yet it is precisely in poor and rural areas where ICTs can make a particularly significant impact." Projects like Google's Project Loon have their work cut out for them."

Bidding In Government Auction of Airwaves Reaches $34 Billion

posted 4 days | from anonymous coward

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An anonymous reader sends word that the 2014 wireless spectrum license auction has surpassed $34 billion. "A government auction of airwaves for use in mobile broadband has blown through presale estimates, becoming the biggest auction in the Federal Communications Commission's history and signaling that wireless companies expect demand for Internet access by smartphones to continue to soar. And it's not over yet. Companies bid more than $34 billion as of Friday afternoon for six blocks of airwaves, totaling 65 megahertz of the electromagnetic spectrum, being sold by the F.C.C. That total is more than three times the $10.5 billion reserve price that the commission put on the sale, the first offering of previously unavailable airwaves in six years."

Corning Reveals Gorilla Glass 4, Promises No More Broken IPhones

posted 5 days | from anonymous coward

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An anonymous reader writes "Corning introduced next-generation Gorilla Glass, which it said is ten times tougher than any competitive cover glass now in the market. The company says that the Gorilla Glass 4 so launched is to address the No.1 problem among the smartphones users- screen breakage due to everyday drops."

Some Early Nexus 6 Units Returned Over Startup Bug

posted 6 days | from feedfeeder

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The Register reports that Motorola has issued a recall for an early batch of its hotly anticipated new Nexus 6 smartphones that were sold through U.S. mobile carrier AT&T, owing to a software glitch that can reportedly causes the devices to boot to a black screen. ... AT&T retail stores have reportedly been told to return their existing inventory of the Nexus 6 and wait for new units to arrive from Motorola, which has already corrected the problem on its assembly line. Any customer who brings a defective unit into an AT&T store will receive a replacement. Motorola's memo to stores says that only initial shipments were affected, and that the problem has been identified. However, as the article mentions, there's thus far less luck for those like me who've found that at least some original Nexus 7 tablets do not play nicely with Lollipop. (The effects look nice, but it's never a good sign to see "System UI isn't responding. Do you want to close it?" on a tablet's screen.)

Google's Project Loon Can Now Launch Up To 20 Balloons Per Day, Fly 10x Longer

posted 6 days | from anonymous coward

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An anonymous reader writes Google [Thursday] shared an update from Project Loon, the company's initiative to bring high-speed Internet access to remote areas of the world via hot air balloons. Google says it now has the ability to launch up to 20 of these balloons per day. This is in part possible because the company has improved its autofill equipment to a point where it can fill a balloon in under five minutes. This is a major achievement, given that Google says filling a Project Loon balloon with enough air so that it is ready for flight is the equivalent of inflating 7,000 party balloons.

Indian Brick-and-Mortar Retailers Snub Android One Phones

posted 6 days | from oyenamit

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oyenamit writes Online shopping in India is still in its infancy but is growing tremendously to reach the mostly untapped market of 1.2 billion people. Invariably, the conflict between pure online retailers like Amazon and Flipkart and brick and mortar stores was bound to emerge. Unfortunately for Google's Android One, it has been on the receiving end of this friction. Leading brick and mortar retailers in India have refused to sell Android One handsets ever since the US company chose to launch its products exclusively online. The three Android One makers in India — Micromax, Karbonn and Spice — launched their handsets exclusively online in mid-September. When sales did not meet their expectations, they decided to release their products via the brick and mortar store channel. However, smaller retailer and mom-n-pop shops have decided to show their displeasure at having being left out of the launch by deciding not to stock Android One. The Android One phones, announced at the most recent Google I/O, are Google's attempt to bring stock Android (as on Google's Nexus devices) to emerging markets, with competent but not high-end phones.

Apple Swaps "Get" Button For "Free" To Avoid Confusion Over In-App Purchases

posted 1 week | from lazarus

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New submitter lazarus (2879) writes Apple is falling in line with the European Commission's request that app sellers do more to stop inadvertent in-app purchases. Following Google's lead, Cupertino has removed all instances of the word "free" within its iOS and Mac app stores (with the exception of its own apps, like iMovie), and replaced them with the term "Get." The new label clarifies what users can expect when downloading an app. Apps previously labeled as "Free" will now have a "Get" label. If those apps include in-app purchases, a small gray "In-App Purchase" label will appear below the "Get" button.