Online Game Development

All aspects of Online Game Development, including genres, monetization, technical aspects such as hosting, servers, clients, and programming

What I Learned at the Developers Conference

HTML5 Dev Con
Being in IT for so many years has made me wear a lot of hats: Web dev on some days, a designer on others and a guy who has friends ask him how to do “simple” things that aren’t all that simple. So it behooved me to grab a ticket and go to the HTML5 Developer’s conference in San Francisco earlier this month. Summary The conference was packed — literally in some cases, as people were bumping shoulders taking notes… continue…

Microsoft Games Hiring for Its Audio Team

Microsoft Xbox Metro Dashboard
Microsoft’s Games Studio needs to fill out its audio team, Senior Audio Director Greg Shaw told Dice News at the Game Developers Conference in San Francisco. The Redmond giant is looking for audio implementers and typically has 15 to 16 sound designers working in its Sound Lab. In addition to those team members, Shaw says the company usually has a need for programmers to modulate content, as well as higher level audio directors. Here’s what he told us when we… continue…

Final Chapter: LucasArts Employees Hold Wake

LucasArts Logo
The bar’s name says it all: The Final Final. That’s where LucasArts employees gathered Friday night to hold a wake, following the death of their game studio earlier in the week. At Final Final in San Francisco, a large gathering of LucasArts employees and former LucasArts workers shared drinks and tears, from recalling memories of creating such notable cult games like Monkey Island to mourning the loss of games whose lives were cut short, like Star Wars 1313 and Star Wars: First… continue…

Disney Shuts LucasArts Studio, Cuts Staff at Lucasfilm, ILM

Death Star Explosion
Updated Walt Disney took an ax to the staff at LucasArts Wednesday, closing down its game studio, halting production of Star Wars 1313 and shifting the business to a strictly licensing model. The move comes just after layoffs hit Lucasfilm Animation’s The Clone Wars and the technology department of special effects powerhouse Industrial Light & Magic. While the Lucasfilm cuts took place last week, they’re only coming to light now. A source has confirmed them to Dice News. The timing… continue…

StageXL Moves You Easily From ActionScript 3 to HTML5

Dartflash Game
So you’re an ActionScript 3 developer creating Flash games, but you can see the writing on the wall. Taking a long view, is it time to move to HTML5? If so, what’s the best approach? Here’s a way you may not have heard of, and it’s open source. Although ActionScript and JavaScript are sort of distant cousins, there is an alternative to having to learn JavaScript: You can learn to program in Dart. Once you’ve done that, you’ll be able… continue…

Death to Downloads: Browser-Based Games on the Rise

War Commander
Here’s another nail in the coffin of console games. The folks at Mozilla and Will Harbin, CEO of the gaming portal Kixeye, are banking on the idea that more people are picking up hammers as they ultimately gravitate toward browser-based games rather than download versions to consoles or mobile devices. At last week’s Game Developers Conference in San Francisco, Mozilla unveiled its highly optimized version of JavaScript for 3D browser-based games. The organization wants to show game developers that the… continue…

Microsoft’s Xbox Studios: Old School or New?

Microsoft Xbox Metro Dashboard
As Microsoft ramps up its Los Angeles-based Xbox Entertainment Studios, you have to wonder whether its goal is to bring innovative platforms to old-school media, or old-school media to innovative platforms. If the top-down hiring is any indication, it may be the latter. Yusuf Mehdl, senior vice president of Redmond’s interactive entertainment business, says that Xbox users are more interested in videos and music than those who play with other Internet-related consoles. In that context, hiring Nancy Tellem last September as… continue…

CEO’s Departure Could Bode Well for EA’s Workplace

EA
Electronic Arts CEO John Riccitiello plans to resign at the end of the month, citing missteps in meeting the company’s internal operating plan and its Wall Street financial guidance. This might make investors happy, but what’s the impact on the company’s employees? While more than half of the 240 employees who shared their opinion on Glassdoor approved of Riccitiello’s performance, his 59 percent rating was 9 percentage points below the average. Beyond that, there are indications of grumbling with in… continue…

SimCity: How Not to Launch a Game

SimCity
Unless you live in a cave, you’ve probably heard of Electronic Arts’ disastrous launch of the latest SimCity. It was designed to play for only about 20 minutes offline before closing down. Since cities are saved on servers, not locally, you don’t get to play if the server happens to be too busy for you. Tough luck. Unfortunately for EA, it underestimated the number of people who bought SimCity when the game launched. Kotaku says 700,000 cities were created in… continue…

Understanding Variable Types in Dart

Dart Language
In my first tutorial about working with Dart, we looked at how to use its editor, definitely the best way to learn your way around. Now, we’ll get ready to do some real work. First, A Tip In Tools, Preferences you’ll find an Update tab. This lets you specify whether you want to manually run the Editor, or have it updated automatically. Once you download the editor, go to Help, About and click Apply, Update. The editor’s updated about once… continue…