Online Game Development

All aspects of Online Game Development, including genres, monetization, technical aspects such as hosting, servers, clients, and programming

Run an Oil Field With This Documentary Game

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The oil industry has never been without its critics. Celebrities speaking out against it include the likes of Neil Young and Daryl Hannah, who have singled out Fort McMurray in Alberta, Canada, because of the oil sands extraction going on there. The effort there has been described by Prime Minister Stephen Harper as the world’s largest energy project. Now there’s a Web documentary game coming in November: Fort McMoney by David Dufresne, is all about Fort McMurray. Dufresne is known… continue…

Backend as a Service is Burgeoning

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Anyone doubting the viability of Backend as a Service (BaaS) only needs to look at Facebook’s acquisition of Parse.com this year and the growth of BaaS over the past eight years. Facebook’s acquisition of Parse.com, for example, allows the social media giant to provide their own backend services for games and applications. Close integration of Parse with the Facebook platform should lead to reduced server latency and greater responsiveness. Parse.com has been described as both BaaS and XaaS (Everything as a Service).… continue…

Global Games: Culturalize, Not Localize

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While a lot of attention is paid to localization in game creation, many American developers don’t consider another important – some would say critical – aspect of design: culturalization. If you’re seeking to rapidly distribute titles in an era where everything is global, you can’t afford to ignore the challenges related to the way players from different regions and cultures will respond to your product. By not adapting to the multicultural marketplace, you run the risk of leaving money on… continue…

Practice Gaming, Help Civilization

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In times of crisis, social media usage skyrockets. And while many of the posts are merely complaints about being inconvenienced, some contain information that could be useful to first responders. Unfortunately, due to the massive volume of posts, much of it gets lost. One organization wants to put a stop to it, but they’ll need your gaming skills to do it.  

Why Game Engines Spell Trouble for Indie Developers

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Seduction comes in many forms, including game engines. Virtually in a matter of weeks, people who’ve never crunched code can churn out a mobile game. It’s that ease of use, on top of a basic engine’s cheap cost, that’s prompting newbies to create games and game companies. But as with anything, cheap and easy can have its pitfalls. “As with any business development, individuals need to go into the creation of a new enterprise with their eyes open, realizing all… continue…

Do Game Developers Need to Know Multithreading?

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In a word, “yes.” But — there is always a “but!” — it depends on the type of game. AAA games (or as my wife puts it, the games that make the fans blow loudest) are highly demanding of resources and computing power. Browser games may not need quite so much grunt work to be playable. But let’s have some background first. What exactly is multithreading? Multithreading 101 It’s easier if we start with an old fashioned PC where the… continue…

Mobile Game Landscape Gets More Complicated

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Despite all the hype surrounding mobile games — and all the money companies are investing in efforts to push them — the business model to support them hasn’t yet made itself evident. You’d think that would give some running room to independent developers who’ve got a clever approach to attracting, keeping and making money off of players. But that’s more easily said than done, especially when the industry’s leaders are putting a lot of effort into remaking themselves. Part of… continue…

Zynga Layoffs to Hit 18 Percent of Workforce

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Zynga is planning to cut a whopping 18 percent of its workforce by August, the struggling social media game developer said Monday. The across-the-board cuts will hit “all functions” of the company and include closure of various office locations. Zynga expects to layoff approximately 520 employees worldwide and says the bulk of the cuts will occur by the end of the summer. “While our Farmville Franchise continues to perform well, other games are underperforming,” says Zynga, which has struggled to move… continue…

UC Santa Cruz Offers New Master’s in Games

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The University of California at Santa Cruz is offering a master’s degree in games and playable media. The program, which will be held at the school’s Santa Clara campus, covers advanced technologies used to produce computer games and interactive media. The 12-month program is intended for students who already have a foundation in computer science and an understanding of computer games. Those who pursue the program will “develop strong design skills as well as strong technical implementation skills,” said Jim… continue…

4 Reasons You Don’t Want to Develop Games

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Are you an avid gamer? Do you think you have what it takes to work in games? Or better yet, Do you even know what it takes to work in games? You may think producing games would be a blast, fitting right in with your addiction. But the truth is, you may be better off sticking to the joystick. Creating games, after all, is a job and much like any other job it comes with a lot of drawbacks —… continue…