Online Game Development

All aspects of Online Game Development, including genres, monetization, technical aspects such as hosting, servers, clients, and programming

Mobile Game Landscape Gets More Complicated

green labyrinth
Despite all the hype surrounding mobile games — and all the money companies are investing in efforts to push them — the business model to support them hasn’t yet made itself evident. You’d think that would give some running room to independent developers who’ve got a clever approach to attracting, keeping and making money off of players. But that’s more easily said than done, especially when the industry’s leaders are putting a lot of effort into remaking themselves. Part of… continue…

Zynga Layoffs to Hit 18 Percent of Workforce

Zynga logo
Zynga is planning to cut a whopping 18 percent of its workforce by August, the struggling social media game developer said Monday. The across-the-board cuts will hit “all functions” of the company and include closure of various office locations. Zynga expects to layoff approximately 520 employees worldwide and says the bulk of the cuts will occur by the end of the summer. “While our Farmville Franchise continues to perform well, other games are underperforming,” says Zynga, which has struggled to move… continue…

UC Santa Cruz Offers New Master’s in Games

505 Games Supremacy MMA
The University of California at Santa Cruz is offering a master’s degree in games and playable media. The program, which will be held at the school’s Santa Clara campus, covers advanced technologies used to produce computer games and interactive media. The 12-month program is intended for students who already have a foundation in computer science and an understanding of computer games. Those who pursue the program will “develop strong design skills as well as strong technical implementation skills,” said Jim… continue…

4 Reasons You Don’t Want to Develop Games

Game Over
Are you an avid gamer? Do you think you have what it takes to work in games? Or better yet, Do you even know what it takes to work in games? You may think producing games would be a blast, fitting right in with your addiction. But the truth is, you may be better off sticking to the joystick. Creating games, after all, is a job and much like any other job it comes with a lot of drawbacks —… continue…

Electronic Arts Cuts Workforce

EA
Electronics Arts has reportedly laid off as much as 10 percent of its workforce — about 900 people — in recent weeks as it seeks to restructure its business more tightly around mobile and other new technologies. The struggling gamemaker confirmed the cuts in a statement Thursday: In recent weeks, EA has aligned all elements of its organizational structure behind priorities in new technologies and mobile. This has led to some difficult decisions to reduce the workforce in some locations.… continue…

How to Land an Engineering Job at Turbine

Turbine
Engineers looking to pivot their careers into the game industry would be wise to take note of Demetrius Comes. He’s an executive director of engineering at Turbine, a division of WB Games. But, perhaps more importantly, he’s an engineer who made the transition himself some 12 years ago after working in other sectors for nearly a decade. According to Comes, who spoke to Dice News at GDC, he finds engineers from the outside tend to be more disciplined when it… continue…

What I Learned at the Developers Conference

HTML5 Dev Con
Being in IT for so many years has made me wear a lot of hats: Web dev on some days, a designer on others and a guy who has friends ask him how to do “simple” things that aren’t all that simple. So it behooved me to grab a ticket and go to the HTML5 Developer’s conference in San Francisco earlier this month. Summary The conference was packed — literally in some cases, as people were bumping shoulders taking notes… continue…

Microsoft Games Hiring for Its Audio Team

Microsoft Xbox Metro Dashboard
Microsoft’s Games Studio needs to fill out its audio team, Senior Audio Director Greg Shaw told Dice News at the Game Developers Conference in San Francisco. The Redmond giant is looking for audio implementers and typically has 15 to 16 sound designers working in its Sound Lab. In addition to those team members, Shaw says the company usually has a need for programmers to modulate content, as well as higher level audio directors. Here’s what he told us when we… continue…

Final Chapter: LucasArts Employees Hold Wake

LucasArts Logo
The bar’s name says it all: The Final Final. That’s where LucasArts employees gathered Friday night to hold a wake, following the death of their game studio earlier in the week. At Final Final in San Francisco, a large gathering of LucasArts employees and former LucasArts workers shared drinks and tears, from recalling memories of creating such notable cult games like Monkey Island to mourning the loss of games whose lives were cut short, like Star Wars 1313 and Star Wars: First… continue…

Disney Shuts LucasArts Studio, Cuts Staff at Lucasfilm, ILM

Death Star Explosion
Updated Walt Disney took an ax to the staff at LucasArts Wednesday, closing down its game studio, halting production of Star Wars 1313 and shifting the business to a strictly licensing model. The move comes just after layoffs hit Lucasfilm Animation’s The Clone Wars and the technology department of special effects powerhouse Industrial Light & Magic. While the Lucasfilm cuts took place last week, they’re only coming to light now. A source has confirmed them to Dice News. The timing… continue…