Online Game Development

All aspects of Online Game Development, including genres, monetization, technical aspects such as hosting, servers, clients, and programming

Creating a Multi-Player Game? Watch the Money

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Based in Auckland, New Zealand, indie developer David Colquohun started running his MMORTS game Ironfell in 2012. In August 2013, he had to close it down because it was losing too much money. The game had accumulated losses of $17,300, and that’s before calculating in payment for his time. Just one month later, in September 2013, Ironfell restarted. The new version had a number of changes to make it more active and reduce the number of empty realms. He’s also… continue…

Will Layoffs Turn Playforge Into a Zombie?

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Mobile game developer The Playforge has cut some of its staff and plans to step away from developing new games, according Inside Mobile Apps. This means the creator of the Zombie Farm and Tree World series will be largely relegated to providing life support to its existing franchises. “We have decided to focus our development at Playforge studio around our most popular franchises, Zombie Farm and Tree World and will continue to support those games. We have nothing more to add at this time,” company… continue…

XNA is Dead; Long Live MonoGame

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Back in January, Microsoft announced it was going to phase out XNA, the development framework that powered Xbox development. It also said it was no longer evolving the DirectX API, which has been the main technology for Windows games for the last 17 years. The announcement about DirectX was quickly retracted and a followup email indicated that DirectX development would continue and be better integrated into Visual Studio. But the way that communication was handled brought concern from developers about… continue…

Hiring Shows Quebec’s Growth as Gaming Hub

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Quebec is fast becoming a hub of gaming, courtesy of continued provincial funding in the sector. According to CTV Montreal, the Quebec government is investing $1.5 million to expand the studios at Warner Brothers Games Montreal. The grant goes toward a five-year, $63 million project that is expected to create 100 jobs, the television channel said. Currently, the studio has 325 permanent employees. The new jobs will reportedly pay about $70,000 a year. Warner Brothers Games is expecting even larger… continue…

Run an Oil Field With This Documentary Game

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The oil industry has never been without its critics. Celebrities speaking out against it include the likes of Neil Young and Daryl Hannah, who have singled out Fort McMurray in Alberta, Canada, because of the oil sands extraction going on there. The effort there has been described by Prime Minister Stephen Harper as the world’s largest energy project. Now there’s a Web documentary game coming in November: Fort McMoney by David Dufresne, is all about Fort McMurray. Dufresne is known… continue…

Backend as a Service is Burgeoning

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Anyone doubting the viability of Backend as a Service (BaaS) only needs to look at Facebook’s acquisition of Parse.com this year and the growth of BaaS over the past eight years. Facebook’s acquisition of Parse.com, for example, allows the social media giant to provide their own backend services for games and applications. Close integration of Parse with the Facebook platform should lead to reduced server latency and greater responsiveness. Parse.com has been described as both BaaS and XaaS (Everything as a Service).… continue…

Global Games: Culturalize, Not Localize

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While a lot of attention is paid to localization in game creation, many American developers don’t consider another important – some would say critical – aspect of design: culturalization. If you’re seeking to rapidly distribute titles in an era where everything is global, you can’t afford to ignore the challenges related to the way players from different regions and cultures will respond to your product. By not adapting to the multicultural marketplace, you run the risk of leaving money on… continue…

Practice Gaming, Help Civilization

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In times of crisis, social media usage skyrockets. And while many of the posts are merely complaints about being inconvenienced, some contain information that could be useful to first responders. Unfortunately, due to the massive volume of posts, much of it gets lost. One organization wants to put a stop to it, but they’ll need your gaming skills to do it.  

Why Game Engines Spell Trouble for Indie Developers

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Seduction comes in many forms, including game engines. Virtually in a matter of weeks, people who’ve never crunched code can churn out a mobile game. It’s that ease of use, on top of a basic engine’s cheap cost, that’s prompting newbies to create games and game companies. But as with anything, cheap and easy can have its pitfalls. “As with any business development, individuals need to go into the creation of a new enterprise with their eyes open, realizing all… continue…

Do Game Developers Need to Know Multithreading?

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In a word, “yes.” But — there is always a “but!” — it depends on the type of game. AAA games (or as my wife puts it, the games that make the fans blow loudest) are highly demanding of resources and computing power. Browser games may not need quite so much grunt work to be playable. But let’s have some background first. What exactly is multithreading? Multithreading 101 It’s easier if we start with an old fashioned PC where the… continue…