iOS

iOS is what started the smart-device revolution, and people who know how to work with it are in high demand. Here you’ll find stories on development, new products, trends and advice for those who want to break in.

C#: Xamarin Studio—Is it Worth a Look?

Posted In C++/C#, iOS, Working in Tech
Screen Shot of Xamarin Studio
When a new programming technology comes along, it’s not always the easiest to pick up: iOS development is a case in hand. Back in July 2008, Apple opened the App Store and launched the iPhone 3G. I bought one and tried to learn to program it. There weren’t many books around and Apple’s online documentation was not the greatest, nor was Xcode, Apple’s IDE for developing software for Mac OS X and iPhone. You get a bit spoiled when you’re… continue…

Netgear Contest Pushes Connected Appliance Apps

Samsung T9000
Netgear’s launched an app-development contest meant to encourage developers to create solutions for connected homes and businesses, and to join its Smart Network Developer Program. The winning developer will get $10,000, but of course all participants will be encouraged to market their apps through the Netgear genie+ marketplace. The company wants to offer consumers more options for interacting with connected devices, like refrigerators and other appliances, which are increasingly seen as potential development platforms. Cedar Milazzo, the company’s vice president… continue…

Think Different: What a New iPhone Needs to Be

Posted In iOS, Working in Tech
Apple Thumb
As has become typical, numerous rumors are circulating about a new Apple iPhone and a new version of iOS, which isn’t surprising since June and the World Wide Developer Conference are looming. Since speculating about Apple’s plans has become a popular sport — even if Tim Cook says nothing new’s going to hit the stores until fall — I’d like to join the fun. The consensus seems to be that an iOS 7 release will coincide with the launch of… continue…

QA Lessons From iOS 6.1.2

iOS 6
Shortly after the release of Apple’s iOS 6.1, reports appeared about issues with iOS Mail and Microsoft Exchange mail servers. They said iOS devices were generating excessive interactions with the server, resulting in huge log files, and there was talk of reduced battery life on the iOS device. In February, Apple released iOS 6.1.2 to address the issue. It turned out the excess Exchange activity only occurred after the user accepted an exception to a recurring calendar event. It seems… continue…

Microsoft’s App Incentive Won’t Excite Many Developers

Microsoft Logo
Is Microsoft’s incentive program for app developers a sign of desperation? The software giant’s offering developers $100 for each app published in the Windows and Windows Phone stores. The cash is limited to $1,000 per store. It’s part of a campaign to take a bigger share of the market that’s overwhelmingly dominated by Apple and Google. By some estimates, there could be as many as 800,000 apps out there, but not many of them are built for Windows. There are… continue…

The Best Tools for Enterprise Mobile Dev

Developer
It’s no secret that everyone is designing software with a “mobile first” philosophy, including corporate America. As a matter of fact, the corporate world is trying to use one code base to support all mobile platforms. The good news is that several products and tools are available that allow developers to do just that, or at least get sort of close. As part of its risk-mitigation process, a large national bank recently asked me to evaluate vendors for its new… continue…

How to Sell Your iOS App Without Spending a Lot

App Store Icon
Apple iOS developers suffering from download envy may find a fix in Michael Sanford’s advice. Sanford, the CEO of iOS gaming company FlipSide5 and whose Touch Hockey app ranked among the top 20 downloads in the history of the iPhone, has the right credentials to give advice. “During the holidays last year, about 20 companies received roughly 80 percent of all the revenue in the App Store,” he pointed out to me. “If you weren’t part of this group, you… continue…

Macworld Makes It Harder to Be a Cynic About Apple

Apple Thumb
Not long ago, I thought Macworld would be something of a waste of time without Apple around. But I returned to the conference this year, with the aid of a free pass, and found the Mac system is still as dynamic as it’s ever been. Yesterday was about Wi-Fi, storage and some related nuts and bolts. And yet there’s more… AirPrint Printers Considering that color laser printers are now below the $200 mark and multifunction color laser printers (MFP-CLPs) are… continue…

Apple’s Doing Mac Game Developers No Favors

Posted In iOS
Mac Games
Ever since the first Mac appeared in 1984, Apple has nurtured the idea that its products are so new, so slick, that anyone who used them was cooler than everybody else. So as the popularity of ever-faster, ever-more-realistic games climbed, it seemed like a sure bet that the Mac was going to be a prime field of competition. And then… Nothing really happened. It’s an issue that has dogged Apple for years. The products known for leading-edge graphics and sound… continue…

Apple’s Doing Mac Game Developers No Favors

Posted In iOS
Mac Games
Ever since the first Mac appeared in 1984, Apple has nurtured the idea that its products are so new, so slick, that anyone who used them was cooler than everybody else. So as the popularity of ever-faster, ever-more-realistic games climbed, it seemed like a sure bet that the Mac was going to be a prime field of competition. And then… Nothing really happened. It’s an issue that has dogged Apple for years. The products known for leading-edge graphics and sound… continue…