Sample Resume: Online Game Developer

Jennifer Johnson
Game Developer
www.socialmedia.com/jjohnson


Passionate creator of awesome web experiences

Objective To create awesome experiences for serious gamers by leveraging my ability to work in a fast-paced environment with speed and accuracy, along with my course work and hands-on development experience

Education
DePaul University, Chicago, IL
Bachelor of Science, Computer Games Development Jan. 2013
GPA: 3.5
Student project portfolio: jjohnson@wordpress.com

Relevant Course Work
AI for Computer GamesPhysics for Game Developers
Console Game DevelopmentRapid Game Prototyping in Flash
Hardware Shading TechniquesAlgorithm Design and Analysis
Computer GraphicsGame Optimization
Action Games ProgrammingGame Architecture
Physical Prototyping of Game SystemsArchitecture for Multiplayer Games
Strategy Games Programming

Technical Skills
Languages: C++, C#, Objective-C, Java, Perl, Python PHP, ActionScript 3.0, FLEX MXML
Front-end: JavaScript, JQuery, HTML5, CSS3, JSON, XML
OS: Windows, MAC OS, Android, iOS
SDKs/Engines: jMonkey, Source SDK Base, Torque
IDE: FlashBuilder 4.7, Microsoft Visual Studio, Eclipse
Version Control: GIT, SVN, CVS
Misc: User interface design, AI, libraries, consumer facing web properties, pathing, play testing, debugging, scripting, data structures, algorithms, sounds, automation tools, customer content creation, compiler creation, compression and encryption

Non-Technical Skills
Mature, responsible, ambitious, creative, collaborative, curious, detail-oriented

Internships
Automated Arts
Sept. to Dec. 2012

  • Developed features for a yet unannounced title in the Sims series
  • Integrated a particle system into a game engine
  • Investigated an open-source library for use as a scripting system

Ponder Games May to Aug. 2012

  • Designed and developed software using ActionScript and Flex
  • Created new features within three of the firm’s award-winning games
  • Met quality standards and timely completion of projects
  • Worked with globally distributed teams

Whiteout EntertainmentMay to Aug. 2011

  • Developed user interfaces for Speeding Hazard and an unreleased MM
  • Worked closely with designers and artists to create a shared vision and see it through from concept to completion
  • Play tested and debugged existing code in C++
  • Added gameplay features, created internal tools, implemented AI or programming changes to the user interface
  • Discussed best practices with senior programmers to improve code structure

“Jenn is one of the best interns I’ve worked with, I wholeheartedly recommend her,”
Tom Jones, Project Lead, Whiteout Entertainment

Other Experience
Coffee House, part-time barista2008 to 2012
DePaul University Dorms, resident advisor2011 to 2012
Mid West Summer Camps, counselor2009, 2010

Awards and Affiliations
Member, Student International Game Developers Association (SIGDA)
Member, Student Game Developers Association (SGDA)
2012 Summit Scholar, International Game Developers Association (IGDA)
Dean’s List, spring 2011
First place, Action Game Development Contest, DePaul University, fall 2012


Jennifer Johnson| 102 Michigan Ave. Apt. C Chicago, IL. 00000| 000.555.1212| email@gmail.com

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