How the iPhone 5 Changes Mobile Gaming

iPhone 5 Remote appApple’s new iPhone 5 beats its predecessor in almost every way. With a 4-inch display, it’s the first of the line to depart from the conventional 3.5-inch screen size, and the first iOS device to sport a 16:9 widescreen aspect ratio. Sure, that’s nothing to shout about. High-end Androids have had rocking 720p displays for quite some time.

But to the iOS app ecosystem, this is a big deal. The iPhone 5 ushers in a new era of widescreen iOS apps and games, and more than just seeing slightly more content on the screen. It means that apps optimized for the iPhone 5 will look gorgeous on widescreen televisions.

Along with the A6 chip, which Apple says is twice as fast as the A5 chip, and an affordable $99 Apple TV, we have a recipe for a pseudo game console. In fact, EA’s Rob Murray claims that games can run in console quality on the iPhone 5, and proved it with a demo of Real Racing 3 at Apple’s launch event.

Given enough time, a majority of games in the App Store will be updated to support the new screen aspect ratio. And they can all be TV-ready when you simply turn on the device’s AirPlay mirroring.

The one thing that would make this marriage perfect would be a standalone game controller. A slab of glass without any tactile feedback isn’t ideal for gaming, especially when you’re looking at the TV the whole time.

About Vincent Chow

Vincent covers mobile, startup, social media and the web in general on Dice Blog Network. He also writes on SheepTech ocassionally, a blog he started in 2008. You can reach him on Twitter, Facebook, or Google Plus.

Comments

  1. BY Clifford Wright says:

    As long as Apple is un-willing to work with non-Apple products, beware of history. As IBM, NCR, Standard Oil of New Jersey, Radio Shack, to name a few that found out, if you want to do business in the USA, co-operation is the rule.

  2. BY Steve says:

    I am constantly amazed that the Apple fans don’t notice this pattern of “you don’t need it until Apple has it”.

    You correctly point out that Android has had 16×9 screens ranging from little ones to one just over 5 inches diagonal. I never understood why Apple stuck with 4×3 when movies were all 16×9. Same with 4G LTE. Steve Jobs mumbled something about why it wasn’t necessary and all the Fans suddenly couldn’t see the connection between network speed and performance. Now that iPhone 5 supports 4G LTE, all the people who bought the 4S a year ago forget that they were told that it was “work of the devil”.

    Android and even Windows mobile 6.x had pretty good voice command, but somehow Siri was a giant step forward.

    I don’t hate Apple. They make stylish stuff. I just get so tired of both the fans and the technical press acting as if Apple is really providing anything I can’t get from multiple other sources and probably cheaper.

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